Wiki source code of Quest 331 - X marks the spot

Last modified by test user on 2026/05/24 16:06

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1 {{include reference="MUD.Code.QuestClassSheet"/}}
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3 ----
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6 = {{id name="Quest331-Xmarksthespot-Description"/}}Description =
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9 Storyteller
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12 >The infamous pirates of belaern are rumored to have stashed away great treasures. To this day nobody has spoken of its whereabouts.
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15 Story:
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18 Paste in the taleswapper story here
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21 = {{id name="Quest331-Xmarksthespot-Walkthrough"/}}Walkthrough =
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24 \\
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26 {{info}}
27 Very cool quest, though the reward isn't really that good
28
29 Bring:
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31 * fish (one for each, or bring two tanis and one fish)
32 * shovel
33 * 150 plats
34 {{/info}}
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37 * Go to the Dolphin north of the Volcano on [[doc:MUD.Domains (Areas).Domain of Hoerk.Areas in Hoerk.Isle of Belaern.WebHome]]
38 * 'give fish to dolphin' to get transferred to the sunken galleon
39 * ne, search papers (you will find a key)
40 * Go to the fake Captain Sorgi (First Mate's cabin)
41 ** ne, ne, ne, push board, ne, e, s, e, e, sw, e, s, sw
42 ** punch hollow, s, e, se, e
43 * look map (you will see a map, but not be able to understand it)
44 * sw, e, e, e
45 * bribe guard (you will get teleported to another room east of this one)
46 * look wall (this will allow you to understand the map)
47 * w, nw, w, n, u, ne, n, w, ne, w, w, n, w, ne, w
48 * search water
49 * e, sw, e, s
50 * jump pool (this will teleport you to the hidden island)
51 ** This island doesnt have normal exits, and is a little bit like [[doc:MUD.Quests.Quest 69 - The Abyss.WebHome]] and [[doc:MUD.Quests.Quest 285 - Militant of the Keep.WebHome]]/[[doc:MUD.Quests.Quest 286 - Militant of the Citadel.WebHome]].
52 ** You will first perform certain exits (without actually moving) a certain amount of times, then after that, the rooms will have exits, but most of them will take you back to the start
53 * 10n, 12w (you should now see northwest and east exits)
54 * nw,ne,nw,ne,nw
55 * search rock
56 * ne,nw,ne,nw
57 * leap cliff
58 * w,s,w,n
59 * hold shovel
60 * dig sand
61 ** this solves the quest
62 * unlock chest
63 * wooden chest
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69 == {{id name="Quest331-Xmarksthespot-Map"/}}Map ==
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72 >In the cavern different from the rest
73 >to start ye on a pirate's quest
74 >with sparkling walls of crushed sea shell
75 >where squabbling pirates long since fell
76 >looking around at a room of wonder
77 >your thoughts stray in dreams of plunder
78 >with a leap of faith... a little skill
79 >and but a dozen pirates to kill
80 >10 paces north then 12 to the west
81 >5 side-stepping-zigzags, one leaping test
82 >skip twice to the left then once to the right
83 >land in front of the stone called 'devil's delight'
84 >once more to the north, now don't get caught
85 >and if all goes well, X marks the spot
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88 = {{id name="Quest331-Xmarksthespot-Missions"/}}Missions =
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91 * 2 You discover a stack of maps, but the images are unclear to you.
92 * 3 One of the pirate guards has offered assistance for the right price.
93 * 4 Now you know the key to deciphering which map you will need.
94 * 5 You have discovered the map with the location to the treasure. You think you should find a shovel next.
95 * 6 Now that you have a shovel and the map its time to find this hidden isle.
96 * 7 You discover a strange key that could possibly open the treasure you seek.
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102 Credits: {{mention reference="XWiki.danvito99" style="FULL_NAME" anchor="XWiki-danvito99-FKgGe"/}}
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105 [[image:attach:image2021-5-24_23-48-2.png||thumbnail="true" height="250"]][[image:attach:image2021-5-25_0-1-7.png||height="250"]][[image:attach:image2021-5-25_0-1-55.png||thumbnail="true" height="250"]]
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111 Back to [[doc:MUD.Quests.WebHome]]
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