Wiki source code of Quest 311 - A good deed a day

Version 6.1 by test user on 2026/05/24 14:29

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1 {{include reference="MUD.Code.QuestClassSheet"/}}
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3 ----
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6 = {{id name="Quest311-Agooddeedaday-Description"/}}Description =
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9 Storyteller
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12 >The taleswapper has no startup hints
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15 Story:
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18 (((
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21 Story 39 A good deed a day Told By Taniwha
22 )))
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25 (((
26 ~~~~~~ The trouble with Paladins is that you just can't have any fun when they ~~~~
27 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ are around. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
28 ~~~~ We were having a nice little bar brawl downstairs and a Paladin walked in ~~
29 ~~~~~~ and pacified everyone in the room. I didn't know they had that ability ~~~~~~
30 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ but it sure put a damper on the party. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
31 ~~~~ I was talking to him after (I mean there was no-one else around right ?), ~~
32 ~~ and he dropped a few hints, kinda hard to understand with that accent they ~~
33 ~~ have, but the gist of it was that he pulled a thorn out of some dudes hand, ~~
34 ~~~~ something like that anyway. He said it was a wierd place and a wierd job ~~~~
35 ~~~~~~~~ for a Taniwha cleric, but he guessed even Dragons liked neat gardens. ~~~~~~
36 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
37 ~~~~~~ He muttered that the Taniwha clerics would probably want to visit the ~~~~~~
38 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ place as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
39 ~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_
40 Mission Control Mission Control
41 )))
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44 = {{id name="Quest311-Agooddeedaday-Walkthrough"/}}Walkthrough =
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50 1. Go to Havmand and enter the castle
51 1. Go u;e;n and search (might need to look in the sofa or something), get the bone needle that is here
52 1. Go back down (s;w;d), then go to the garden exit (e;e;s;w;w)
53 1. move cartwheel;gate
54 1. Go one south to [[doc:MUD.Domains (Areas).Domain of Hoerk.Significant NPCs in Hoerk.Esau the Master Gardener.WebHome]]
55 1. Give him the needle
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59 Notes:
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62 * Assumed paladins and Taniwha Clerics can get spells from here
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65 [[image:attach:image2020-3-7 22:32:56.png]]
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68 [[image:attach:image2020-3-7 22:32:43.png||height="250"]]
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74 Back to [[doc:MUD.Quests.WebHome]]
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77 \\