Quest 311 - A good deed a day

Last modified by test user on 2026/05/24 16:05

Quest properties

  • ID: 311
  • Tier: Mundane
  • Suited For: Solo
  • Walkthrough: Yes
  • Quest Level: 20
  • Fighting Level: 20
  • Complexity Level: 40
  • Quest Points: 52
  • Experience Points: 31200
  • Platinum Coins: 208
  • Domain: Hoerk
  • Taleswapper: 39
  • Related To: 313
  • Rewards:

    Scroll of Pacify, Scroll of Balance, Scroll of Defenestration, Ring of Shooting Stars

  • Created By: Taniwha

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Description

Storyteller

The taleswapper has no startup hints

Story: 

 
Story 39 A good deed a day Told By Taniwha

~~~ The trouble with Paladins is that you just can't have any fun when they ~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ are around. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~ We were having a nice little bar brawl downstairs and a Paladin walked in ~
~~~ and pacified everyone in the room. I didn't know they had that ability ~~~
~~~~~~~~~~~~~~~~~~~ but it sure put a damper on the party. ~~~~~~~~~~~~~~~~~~~
~~ I was talking to him after (I mean there was no-one else around right ?), ~
~ and he dropped a few hints, kinda hard to understand with that accent they ~
~ have, but the gist of it was that he pulled a thorn out of some dudes hand, ~
~~ something like that anyway. He said it was a wierd place and a wierd job ~~
~~~~ for a Taniwha cleric, but he guessed even Dragons liked neat gardens. ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ He muttered that the Taniwha clerics would probably want to visit the ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ place as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________________________________________________________________________
Mission Control Mission Control

Walkthrough


  1. Go to Havmand and enter the castle
  2. Go u;e;n and search (might need to look in the sofa or something), get the bone needle that is here
  3. Go back down (s;w;d), then go to the garden exit (e;e;s;w;w)
  4. move cartwheel;gate
  5. Go one south to Esau the Master Gardener
  6. Give him the needle

Notes:

  • Assumed paladins and Taniwha Clerics can get spells from here

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