Wiki source code of Quest 239 - Dilvish Delights

Last modified by test user on 2026/05/24 16:06

Show last authors
1 {{include reference="MUD.Code.QuestClassSheet"/}}
2
3 ----
4
5 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
6 = {{id name="Quest239-DilvishDelights-Description"/}}Description =
7
8 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
9 Storyteller
10
11 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
12 >The taleswapper has no startup hints
13
14 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
15 Story:
16
17 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
18 (((
19 Story 167 Dilvish Delights Told By Bishop
20 \\~~~~~~~~~~~~~~~~~~~~ Dilvish came stumbling into Liam's Tavern the other day, ~~~~~~~~~~~~~~~~~~~~
21 ~~~~~~~~~~~~~~~~ absent minded and muttering madly as arcane masters often do. ~~~~~~~~~~~~~~
22 ~~~~~~~~~~~~~~~~~~~~ The old master wasn't very talkative, just kept muttering ~~~~~~~~~~~~~~~~~~
23 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ to himself about losing some kind of a ring. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
24 ~~~~~~~~~~~~~~~~~~ Must've been some special ring for him to be all flustered ~~~~~~~~~~~~~~~~~~
25 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ like he was, but you know those mage types... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
26 ~~~~~~~~~~~~~~~~~~~~~~~~ the slightest mishap and they whine all day about it. ~~~~~~~~~~~~~~~~~~~~~~
27 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
28 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Anyhow, I was about to buy him a pint when he ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
29 ~~~~~~~~~~~~~~~~~~~~~~~~~~ jumped up, muttered something about lava and blood, ~~~~~~~~~~~~~~~~~~~~~~~~
30 ~~~~~~~~~~~~~~~~~~~~~~~~~~ then cursed Taniwha for building shrines in remote ~~~~~~~~~~~~~~~~~~~~~~~~~~
31 ~~~~~~~~~~~~~~~~~~~~ darkness where danger lurks and the undead are abundant. ~~~~~~~~~~~~~~~~~~~~
32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
33 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So, "Self", I said to m'self..."screw the mage!" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
34 ~~~~~~~~~~~~~~~~~~~~~~~~~~ and bought myself TWO pints and a plate of shrooms! ~~~~~~~~~~~~~~~~~~~~~~~~
35 ~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_~_
36 Mission Control Mission Control
37 )))
38
39 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
40 = {{id name="Quest239-DilvishDelights-Walkthrough"/}}Walkthrough =
41
42 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
43 \\
44
45 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
46 * Need Dilvish Signet ring from the vampire castle in Underdark ([[doc:MUD.Quests.Quest 196 - Lord of Darkness.WebHome]])
47 * Go to the Dilvish bazaar, (from STF nw gate, n, nw, nw, nw, there is a locked west exit here
48 * insert ring in depression
49 * turn ring left
50 * turn ring right
51 * turn ring left
52 * open door
53 * go west
54 * prep yourself for battle, [[doc:MUD.Domains (Areas).Domain of Hoerk.Significant NPCs in Hoerk.Dilvish.WebHome]] and his guardian angels are up
55 * Go up and kill [[doc:MUD.Domains (Areas).Domain of Hoerk.Significant NPCs in Hoerk.Dilvish.WebHome]], he spawns additional guards, and uses
56 ** **Unholy word**
57 ** phsycic whip
58
59 {{info}}
60 * Only one character need the Dilvish signet ring to open the door
61 * Must have deathblow to solve the quest!
62 * 'flip lever' - to open down exit, **Do this before the fight**
63 * flipping the lever does not start combat
64 {{/info}}
65
66 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
67 \\
68
69 {{error}}
70 * **He casts unholy word, preventing you from getting healed**
71 * They block the lever, it seems there is a random chance to get the lever to open down, might be smart to do this before the fight
72 * They do alot of melee damage, recommend stoneskin on all
73
74 Attacks:
75
76 * Lighning Bolt
77 * Cone of Cold
78 * Spark Swarm
79 * Dispel magic
80 * Melee  (300 pr round)
81 * Symbol of the Ranger
82 ** **Unholy word**
83 {{/error}}
84
85 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
86 \\
87
88 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
89 \\
90
91 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
92 Add map if relevant
93
94 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
95 \\
96
97 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
98 Back to [[doc:MUD.Quests.WebHome]]
99
100 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
101 \\