Raise Liche

Version 4.1 by test user on 2026/05/24 07:32
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Description

By creating a ritual to darkness itself, evil will seep forth from the very
air, drawing breath from the caster, and a body from the earth. The epitome
of Necromancy, raising a Liche often destroys small cities.


Duration

Max Duration

Average

Time

5 sec per level 

15m 37s

14m 10s 



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Live                                                 Final Realms Spells Help                     Apr 19  2012 [Adjusted]
Raise Liche                                                                                                                      Your spells
magic                                                                ***                                                                   spell
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Spell Type            Divine                     Sphere      Necromantic                   Power       Major
Category              Aggressive              Source      Quest                              Target Type None
Level                    9                              Milestone   50                                  Gp Cost     45
Range                  None                       Cast Rounds 8                                  Effective   1
Cast Time            16s                           Lockout     5m                                  All Spells  2s
Duration             14m 26s                   Gp Ratio    1.0                                   DPS         1.0

Learnable           Maj; 40                                                                               Quests      69             
Skills                   [Medium]Ritual 
Damage Type    Evil           
Verbal                Verbal component required, cant cast silenced or in water.
Somatic             No free hands required for casting.
Targeting          Anyone         

                         Duration                     Max Duration                 Average               
Time                 5 sec per level             15m 37s                         14m 10s               

Description
        By creating a ritual to darkness itself, evil will seep forth from the very
        air, drawing breath from the caster, and a body from the earth.  The epitome
        of Necromancy, raising a Liche often destroys small cities.