Wiki source code of Quest 362 - The Clock Stops

Last modified by Espen Solbu on 2026/05/24 18:21

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1 {{include reference="MUD.Code.QuestClassSheet"/}}
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3 ----
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5 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
6 = {{id name="Quest362-TheClockStops-Description"/}}Description =
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9 Storyteller
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12 >The taleswapper has no startup hints
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15 Story:
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18 Paste in the taleswapper story here
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21 = {{id name="Quest362-TheClockStops-Walkthrough"/}}Walkthrough =
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24 \\
25
26 {{error}}
27 This is a highly enjoyable quest, and it gives good advice as you progress through it. You might therefore consider not reading the walkthrough until you have made an attempt.
28
29 * It is recommended to only do it with one char first.
30 * Also, be aware that after you start it, you cannot leave. (though you can log out)
31 * Expect to spend more than 1 hour pr character
32 {{/error}}
33
34 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
35 \\
36
37 {{info}}
38 While there is enough information here to do the quest, it is not fully complete, as there are more quests in the area that have not yet been solved
39
40 Still unsolved include:
41
42 * [[doc:MUD.Quests.Quest 363 - Octolock.WebHome]] - likely the Engraved Chest in Area 2(wet) (Chest with eight keyholes)
43 {{/info}}
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46 \\
47
48 {{toc/}}
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51 \\
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54 I suggest reading through the entire guide before attempting it.
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57 It is also highly recommended to do initial exploration with a single character. And possibly do the quests one character at a time. This is because your characters will get randomly teleported every 5 minutes until you have finished the quest.
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60 \\
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63 >//Clockwork trivia:The clockwork area took quite a while to code, not only for the scope but difficulty in creation. It remains dormant until a player enters the area and essentially wakes it up. The teleportation aspect is actually clockwork searching for any payable character within the zone, after it's awakened, and then moves them to a random map.It was coded this way to eventually to have a spin off omiq where Murkor returns. It can, scary as it is, search for players/immorts across the entire mud and suck everyone inside. Ramp up all the effects, stun duration, anti magic, etc... and have him move around each map with the inevitables. That body count...There is a control room only an immort can get to. It is the brain of clockwork. Titan and Sibalgo both had to help me tune it because it pulled more power than the rest of the game combined with all of the call_outs it uses.Meditation to stop teleportation was an oversight. Thought it was clever so I didn't fix it.On release, the effects were about x2-3 as strong and were nerfed.Legend//
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66 \\
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69 1. Starts in Svirfneblin city, all south, with the Elder, do "listen tale"
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72 [[image:attach:image2021-12-8_22-48-2.png||thumbnail="true" height="250"]]
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74 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
75 \\
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78 Quotes
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81 >The Elder says: I am glad you have time for an old man. Not many do anymore. Please be patient
82 >with me, as I must catch my breath often. I am not what I used to be.The Elder says: Long, long ago.. our city was much larger. In fact we are nothing more then a
83 >glimmer of our former selves. We have weathered many attacks from the Drow and Duergar, but this is 
84 >not what my tale is about.The Elder says: There was once a young Svirfneblin by the name of Murkor, and it is he who this
85 >tale is about. Legend has it, he was the brightest and most clever of us all, but tainted by evils 
86 >of the lower depths.The Elder says: He was suppose to be our savior, but he was our greatest downfall. His tale is a
87 >tale of false hopes, greed and desire. The details of it all are foggy, and lost in the ages of 
88 >time.The Elder says: It is said he was a master tinkerer and craftsman. He along with his inferiors set
89 >off toward the great void. They were to construct a new home for us, far beyond the reach of our 
90 >enemies into the unknown.The Elder says: Murkor occasionally returned to us, taking more and more of our supplies and more
91 >and more of our people. Each time he came, he seemed darker... colder... more powerful... and then 
92 >one day the visits just stopped.The Elder says: I was just a child at the time and was not taken by him. The others were not
93 >around then, so they do not believe me or listen to my requests to venture down. I cannot blame 
94 >them, we have little resources left to waste any on such a mission of discovery that happened so 
95 >long ago.The Elder says: I do not tell this to many, but you have been so kind to hear an old man ramble. 
96 >My father was taken by Murkor and I know in my heart that he would not have abandoned me. I know he 
97 >is long deceased by now, but before he left he told me the route they were taking.The Elder says: If you were interested enough to [accept the mission] I would share this knowledge
98 >with you. I do not require you to return to me, and would prefer to not know what has befallen my 
99 >father and the rest of our people. Ignorance is bliss and an old man may not be able to handle the 
100 >truth. One last thing, and I do warn you. He has three main servants he created that I saw. The 
101 >Marut, Zelekhut and Kolyarut. They are the Inevitables, and you would be wise to run from them if 
102 >you cross them.
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105 2. accept the mission
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108 >The Elder says: You have made an old man happy. I only wish I were a little younger and I could go
109 >with you. My father once told me that if I were to stand on a catwalk overlooking the void, I could 
110 >[survey the area] to find a path down it. I hope this information serves you well in your 
111 >adventure.
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113 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
114 3. Go to the lowerdark, and do "survey the area" (this is in the northern part of the map)
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117 [[image:attach:image2021-12-8_23-56-2.png||thumbnail="true" height="250"]]
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119 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
120 >You survey the area and notice that just to the north, near the opening of the cave, there is a
121 >small path you could climb down. It seems to go down quite far into the darkness below.
122
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124 4. then 2x north
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127 5. then "climb path"
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130 6. north
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133 7. 'turn crank' to get a mission update.
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136 8. If you are ready, then 'pull lever'. Note that you will not be able to exit until you have finished the quest.
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138 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
139 9. You get to one of 6 maps (see below), there is an additional seventh map that you can get after finding the Goggles. Each area has a number inscribed in one of the rooms, I use this room to identify the area. Note that there are two areas with the number 2, and two areas with the number 8.
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141 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
142 * You always astart at Area 5, right by the Red Button. You can press this to solve [[doc:MUD.Quests.Quest 359 - Mazes for Dummies.WebHome]]
143
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145 \\
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148 Inside the Maze
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151 \\
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154 Effects
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157 There are muliple effects impacting you while inside here. Getting the various equipments from the different subquests will prevent these effects from affecting you.
158
159 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
160 * You can get stunned
161 * You can get slowed (heavy gravity)
162 * You will get teleported to a random map every 5 minutes.
163 ** Initially this is the only way to move between areas
164 ** Each area has multiple "initial rooms", marked with "i" on the maps below
165 ** Teleportation is "warned with a ~*~*GONG~*~* ~*~*GONG~*~* ~*~*GONG~*~* message
166 ** Teleportation can be avoided w
167 * You will get electrocuted for a small amount of damage every so often
168 * You will get hit with an "Anti Magic Field" that prevents you from casting spells
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171 \\
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174 Your first objective should normally be to map out the Maze. This is while you wait for the Maze to transport you to Area 2, where you should immediately run an fetch the goggles so that you can move about more freely, then also do 'turn crank' in this area, to allow you to progress the maps.
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176 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
177 After this, you will need to move around the maze until you have found all the pieces of equipment, and disengaged all the 4 terminals.
178
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180 At that point, you can make your way to Area 5, then from there to the hidden/Secret Area. Here make your way to the center, then 'destroy column' to finish the quest.
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183 Note that after having solved [[doc:WebHome]], you will not be able to go through the security doors unless you 'disengage terminal's in Area 1 again
184
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186 \\
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189 Add map if relevant
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192 \\
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195 Back to [[doc:MUD.Quests.WebHome]]
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198 \\
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201 == {{id name="Quest362-TheClockStops-Items"/}}Items ==
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203 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
204 The following items are found, and required to progress through the Maze
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207 * [[doc:MUD.Items.Armour.Head.Clockwork Goggles.WebHome]] (Area 2)
208 ** Allows you to see hidden descriptions
209 ** Should be yoru first item
210 * [[doc:MUD.Items.Armour.Feet.Gyroscopic Boots.WebHome]] (Area 5)
211 ** Allows you to 'leap ledge'
212 ** Prevents the Gravity effect
213 ** Should be your second item
214 * [[doc:MUD.Items.Armour.Hands.Disruption Gauntlets.WebHome]] (Area 5)
215 ** Should be your third item
216 * [[doc:MUD.Items.Armour.Back.Mantle of Dampening.WebHome]] (Area 9)
217 ** Should be your fourth item
218 * [[doc:MUD.Items.Armour.Waist.Belt of Distortion.WebHome]] (Area 9)\\
219 ** Prevents getting moved around every 5 minutes
220 ** Should be your fifth item
221
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223 \\
224
225 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
226 === {{id name="Quest362-TheClockStops-Rewards"/}}Rewards ===
227
228 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
229 * [[doc:MUD.Items.Armour.Back.Masterwork Cloak.WebHome]]
230 ** Can 'morph' into different types of equipment. use "select" to see your options
231 ** Note! The cloak will unfortunately not contain the effects provided by the above equipment. Meaning that you will have to keep em even after you get the cloak
232 * [[doc:MUD.Items.Armour.Rings.Ring of Ages.WebHome]]
233 ** Decent ring that can give you haste
234 * [[doc:MUD.Items.Armour.Rings.Ring of Lies.WebHome]]
235 * [[doc:MUD.Items.Armour.Amulets.Mandrake Amulet.WebHome]]
236 ** Amulet that allows you to shapeshift
237
238 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
239 == {{id name="Quest362-TheClockStops-Mechanics"/}}Mechanics ==
240
241 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
242 Some of the areas have mechanics that will impact the way you traverse the maze. This is in addition to the general effects of the Maze itself
243
244 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
245 * Gravitational Field: Is an exit, 'enter field' to use it. Must not wear the Gyroscopic Boots
246 * Ledge: Is an exit, 'leap ledge' to use it. Must have the Gyroscopic Boots
247 * Pundulum: Blocks you from passing (and stuns you) unless you have Mantle of Dampening
248 * Security Door: Blocks you from passing unless you have 'disengaged the terminal' in Area 1
249 * Magical Barrier: Blocks you from passing unless you have the Gauntlets of Disruption
250 * Maze will change itself every 5 minutes. Or rather you will get teleported to a random area every 5 minutes. (Unless you have the Belt of Distortion or are currently in the Secret Area ?)
251 * You will get impacted by heavy gravity every now and then. This is a slow effect. If you wear the Gyroscopic boots, you will not be impacted by this effect.
252 * Clockwork Face: At these you can 'turn crank' to get mission updates and hints. Some of these are required to be able to progress
253 * Shimmering Portal: At these you can "touch entrance", but it is unclear what purpose these serve
254
255 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
256 == {{id name="Quest362-TheClockStops-Mobs"/}}Mobs ==
257
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259 There are several mobs in the Maze. Most of these are not particularly hard. But there are some that wander around, that are very hard.
260
261 {{error}}
262 It is recommended to not leave the keyboard and idle inside the dungeon. It is better (and safe) to log out instead!
263 {{/error}}
264
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266 \\
267
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269 * **Kolyarut**
270 ** Seen in Area 2
271 ** Holds Covenant Sword
272 ** Has Kolyarut Key
273 ** Solves [[doc:MUD.Quests.Quest 365 - The Inevitable II.WebHome]] when you kill him
274 * **Zelekhut**
275 ** Disarm
276 ** Seen in Area 5
277 ** Solves [[doc:MUD.Quests.Quest 366 - The Inevitable III.WebHome]]
278 ** Has Zelekhut Key
279 * **Marut**
280 ** Blind
281 ** Melee: 100-120 pr round
282 ** Seen in Area 9
283 ** Has Marut Key
284 ** Solves [[doc:MUD.Quests.Quest 364 - The Inevitable.WebHome]]
285 * Clockwork Soldier
286 ** Stonestance
287 ** Battlecry
288 * Mender
289 ** stun
290 * Mender Swarm
291 ** stun
292 * Observer
293 ** explodes
294 * Mimic (Treasure Chest)
295
296 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
297 = {{id name="Quest362-TheClockStops-Areas"/}}Areas =
298
299 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
300 == {{id name="Quest362-TheClockStops-TravelBetweenAreas"/}}Travel Between Areas ==
301
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303 After you have acquired the goggles, you will be able to travel between the various areas as follows
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306 Area 2 → Area 2 (Blue/Water) → Area 9 → Area 8 → Area 1 → Area 5 → Area ? → Area 2
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309 \\
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312 This require you to find a special room in each area, and performing a syntax.
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315 These rooms are highlighted in red in the maps below
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318 [[image:attach:image2021-12-11_1-34-52.png||height="400"]]
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320 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
321 == {{id name="Quest362-TheClockStops-Area2"/}}Area 2 ==
322
323 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %)
324 |=(((
325 Map
326 )))|=(((
327 turn crank
328 )))|=(((
329 Walkthrough
330 )))
331 |(((
332 (% class="content-wrapper" %)
333 (((
334 [[image:attach:image2021-12-11_0-39-18.png||thumbnail="true" height="250"]]
335 )))
336 )))|(((
337 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
338
339 The eyebrows on the face begin to twitch.
340
341 The Clockwork Face looks cheerful and says: Praise the heavens a champion has arrived!
342 You gesture and your skin hardens considerably. You feel very protected, but less dexterous.
343 The Clockwork Face pauses for a moment.
344
345
346 The Clockwork Face looks hopeful and says: I used to be a Svirfneblin, believe it or not. A group
347 of us were hired long ago by one of our kind to help build this place, his name was Murkor. He 
348 claimed to be building a new home for our people so we would always be safe from the Drow and 
349 Duergar. This is at least what we were led to believe. He was a powerful wizard who was also 
350 skilled in tinkering, yet none were aware he was tainted by necromancy. We didn't even see it 
351 coming. Murkor went out to steal countless souls and place them in his creations. He is no longer 
352 of our people, and even transferred his own soul into this place. He is all around us and all 
353 powerful.
354
355
356 The Clockwork Face pleads and says: You must be careful! As you no doubt have seen, the creations
357 that preceded us first few are far more advanced. I watch them mindlessly march back and forth, but 
358 I sometimes wonder if they are the lucky ones or are we. Please, you must find a way to the center 
359 and destroy his soul and release ours in the process. I don't know how to get there myself, but I 
360 know of four terminals that must be shut down to disengage security doors that protect his inner 
361 sanctum. I retain the ability to transfer this knowledge to you.
362
363 \\
364 )))|(((
365 * Clockwork Face is inside the first southeast exit you find
366 * You can get the Clockwork Goggles here, by going to the center of the map to find the 'Storage Box' and 
367 ** 'press the right side' → [[doc:MUD.Quests.Quest 371 - Sight Beyond Sight.WebHome]], reward Clockwork Goggles
368 * There is an exit to Area 2 (Blue/Water) if you walk all around the circle
369 ** Note! this leads into water!
370 ** 'enter shaft' to enter it
371 * Contains Kolyarut, Solves [[doc:MUD.Quests.Quest 365 - The Inevitable II.WebHome]] when killing him, This also provides the Kolyarut key
372 )))
373 |(((
374 (% class="content-wrapper" %)
375 (((
376 \\
377 )))
378 )))|(((
379 The gears slowly come to a stop as the life flickers out of the face as memories and thoughts that
380 are not your own flood your mind. You now realize how to shut down the terminals.
381 You have received updated information on your mission to solve quest 362 on stage 5.
382 See missions command for an review:
383 A Clockwork Face told you about Murkor and taught you how to [disengage terminal]'s to reach
384 him.
385 )))|(((
386 * [[doc:MUD.Quests.Quest 371 - Sight Beyond Sight.WebHome]]
387 * [[doc:MUD.Quests.Quest 365 - The Inevitable II.WebHome]]
388
389 \\
390 )))
391
392 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
393 == {{id name="Quest362-TheClockStops-Area2(Blue/Water)"/}}Area 2 (Blue/Water) ==
394
395 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %)
396 |=(((
397 Map
398 )))|=(((
399 turn crank
400 )))|=(((
401 Walkthrough
402 )))
403 |(((
404 (% class="content-wrapper" %)
405 (((
406 [[image:attach:image2021-12-11_0-40-54.png||thumbnail="true" height="250"]]
407 )))
408 )))|(((
409 You begin to slowly turn the crank on the face.
410 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
411 ~> 
412 The eyebrows on the face begin to twitch.
413 The Clockwork Face expels bubbles and says: Hello there little one.
414 The Clockwork Face expels bubbles and says: It has been a long... long... long time sense anyone
415 visited me.
416
417 Fear creeps back into your spirit... your courage is gone.
418
419 The Clockwork Face expels bubbles and says: I can tell by your face your purpose. I will tell you
420 that you will need a set of very specific items to not only reach the center of this labyrinth, but 
421 to help defeat its many and various defense mechanisms.
422 The Clockwork Face expels bubbles and says: There are so many secrets hidden here, that no one
423 person will ever know them all. I know of a very special pair of boots, that I once created, and a 
424 pair of gauntlets a friend made. I sealed the boots in a trunk that has a hidden latch on the 
425 bottom of it. You can open it by simply pulling on it. The gauntlets you will have to find on your 
426 own I'm afraid. I wish I could aid you further.
427 ~*~*GONG~*~* ~*~*GONG~*~* ~*~*GONG~*~* ~*~*GONG~*~* ~*~*GONG~*~*
428 You struggle to stay afloat.
429 The gears slowly come to a stop as the life flickers out of the face.
430 )))|(((
431 (% class="content-wrapper" %)
432 (((
433 * This area is in water, so you cannot cast spells or use commands here
434 ** Note that it is shallow, so you cannot drown
435 * Multiple things of interest here:
436 ** Clockwork face is s,s,ne,n from entrance
437 ** Mimic (Treasure Chest) is s,s,nw,nw from entrance
438 *** 'reach inside chest', and it will attack you. Killing it solves [[doc:MUD.Quests.Quest 370 - Tricky Treasures.WebHome]], and provides a 'Mimic Key' you need for the Treasure chest with the Ring of Lies
439 ** Treasure Chest with Ring of Lies is s,s,se,se from entrace
440 *** 'unlock chest' with the Mimic Key to get Ring of Lies
441 ** Exit to [[#Area 9>>doc:||anchor="Quest362-TheClockStops-Area9"]]is s,s,se,s then 'climb ladder'
442 ** Clockwork Chest (s,s,sw,s from entrance)
443 *** Contains Mandrake Amulet
444 *** Can solve [[doc:MUD.Quests.Quest 361 - Numbers.WebHome]] by 'insert <seven digit code here>'
445 **** (((
446 Hint. Is related to missions and areas
447
448 {{expand}}The code is the area numbers, in the order they are listed in the missions list
449
450 insert (% style="color: rgb(34,34,34);" %)5829182{{/expand}}
451 )))
452 ** Armoured Chest (northwest, with south exit)
453 *** Require Kolyarat key
454 *** Provide Gold Spiral Band
455 ** Armoured Chest (all northeast)
456 *** Require Zelekhut Key
457 *** Contains Ice Diamonds
458 ** Armoured Chest (all west, nw)
459 *** Require Marut Key
460 *** (% style="letter-spacing: 0.0px;" %)Contains Platinum Spiral Bands
461 ** (% style="letter-spacing: 0.0px;" %)Engraved Chest (east, then ne)(%%)\\
462 *** Contains Golden Scarab
463 *** Need 8 keys to be turned at the same time
464 ** Shadow Chest (all west, then sw)
465 *** Contains Deck of Shadows, Blade of Despair, Green Emeralds, small gems, shiny gem
466 *** Require the Triangle Key, 
467 **** Quest 360
468 * When you have Platinum Spiral Band, Gold Spiral Band and Ice Diamond, you should be able to combine these
469 ** 'combine pieces' → Solve [[doc:MUD.Quests.Quest 369 - One for the Ages.WebHome]], rewards [[doc:MUD.Items.Armour.Rings.Ring of Ages.WebHome]]
470 )))
471 )))
472 |(((
473 (% class="content-wrapper" %)
474 (((
475 \\
476 )))
477 )))|(((
478 You have received updated information on your mission to solve quest 362 on stage 9.
479 See missions command for an review:
480 A Clockwork Face told you of a pair of gauntlets and a pair of boots at another location in a
481 trunk that you could obtain if you [pull the hidden latch].
482 )))|(((
483 * [[doc:MUD.Quests.Quest 361 - Numbers.WebHome]]
484 * [[doc:MUD.Quests.Quest 369 - One for the Ages.WebHome]]
485 * [[doc:MUD.Quests.Quest 370 - Tricky Treasures.WebHome]]
486 * [[doc:WebHome]]
487 * Quest 360 (thief, wizthief)
488 )))
489
490 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
491 \\
492
493 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
494 \\
495
496 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
497 == {{id name="Quest362-TheClockStops-Area9"/}}Area 9 ==
498
499 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %)
500 |=(((
501 Map
502 )))|=(((
503 turn crank
504 )))|=(((
505 Walkthrough
506 )))
507 |(((
508 (% class="content-wrapper" %)
509 (((
510 [[image:attach:image2021-12-11_1-36-42.png||thumbnail="true" height="250"]]
511 )))
512 )))|(((
513 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
514 The eyebrows on the face begin to twitch.
515 The Clockwork Face screams: What do you want?!?
516 The Clockwork Face calms and says: Forgive me. I thought you were them again. They like to wind me
517 up just to humiliate me from time to time.
518
519 The Clockwork Face raises his eyebrows and says: I will help you. The center, if you even want to
520 call it that, does not move, but finding it is not a simple task. You will need a special pair of 
521 Clockwork Goggles.
522 ~> 
523 The Clockwork Face looks paranoid and whispers: They will help you see things you couldn't possibly
524 have noticed without them. I made them myself, but I do not have them now. Before I was imprisoned 
525 I hid them. I had a storage box we kept parts in but I made a secret compartment on it. You will 
526 only need to '**press the right side**' and it should eject them out to you.
527 )))|(((
528 * Clockwork Face is close to the center
529 * You can find the Mantle of Dampening 
530 ** Recquires Goggles, Boots and the Gauntlets
531 ** North side, hidden north, then 'leap ledge', follow the path to the Production Machine
532 *** 'search inside machine' solves [[doc:MUD.Quests.Quest 374 - Dead Air.WebHome]] and rewards the Mantle of Dampening
533 * You can find the Belt of Distortion
534 ** Requires Goggles, boots, Gauntlets and Mantle
535 ** Southeastern side, hidden east, then leap ledge, follow path to Antique Clockwork Soldier
536 *** 'examine soldier', 'disassemble soldier', 'remove belt' solves [[doc:MUD.Quests.Quest 375 - Immovable.WebHome]] and rewards the Belt of Distortion
537 * There is an Exit to [[#Area 8>>doc:||anchor="Quest362-TheClockStops-Area8"]]in the northwestern part
538 ** hidden west, then 'enter passage'
539 * There is one more room that gives extra description with the goggles, seems a trapdoor exit, but that you cannot do anything with from this side. I think this is the exit from Area 2
540 * Contains Marut, Kill him to solve [[doc:MUD.Quests.Quest 364 - The Inevitable.WebHome]], and to get the Marut Key
541
542 \\
543 )))
544 |(((
545 (% class="content-wrapper" %)
546 (((
547 \\
548 )))
549 )))|(((
550 \\
551 )))|(((
552 * [[doc:MUD.Quests.Quest 364 - The Inevitable.WebHome]]
553 * [[doc:MUD.Quests.Quest 374 - Dead Air.WebHome]]
554 * [[doc:MUD.Quests.Quest 375 - Immovable.WebHome]]
555 )))
556
557 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
558 == {{id name="Quest362-TheClockStops-Area8"/}}Area 8 ==
559
560 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %)
561 |=(((
562 \\
563 )))|=(((
564 turn crank
565 )))|=(((
566 Walkthrough
567 )))
568 |(((
569 (% class="content-wrapper" %)
570 (((
571 [[image:attach:image2021-12-22_11-9-58.png||height="250"]]
572 )))
573 )))|(((
574 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
575 The eyebrows on the face begin to twitch.
576
577 The Clockwork Face squints and says: Hrm... Not at all what I expected.
578 The Clockwork Face sighs and says: I heard from the others we had a visitor. In truth I expected
579 someone much stronger, taller and better looking.
580
581 The Clockwork Face smirks with pitty: I feel that it would be a great charity to assist something as
582 ugly and pathetic as you, and I happen to be in a giving mood.
583 The Clockwork Face smiles with satisfaction and says: You will need to try and understand that you
584 are not the center of the universe, or the master of your own destiny. Everything is on a cycle, 
585 and nothing can or will ever change that. Take for instance this place. Even if you found a way 
586 out it does not necessarily mean you can leave. That is not up to you. That is only up to him. He 
587 is god here.
588 The gears slowly come to a stop as the life flickers out of the face.
589 )))|(((
590 * This area contains "Gravity fields' that function as exits. 
591 ** 'enter field' to pass through them. Note that you cannot wear the Gyroscopic Boots while doing this
592 * Clockwork Face is to the south on the western branch
593 * There is an exit to [[#Area 1>>doc:||anchor="Quest362-TheClockStops-Area1"]]at the upper far west
594 ** 'lift trapdoor'
595 * There is a locked door west from the exit to Area 1
596 ** this contains a hallway where all the doors are locked. Need high mech to open.
597 ** At the end, there is a chest. This chest contains a triangle key. 
598 *** The Triangle Key is required for the Shadow Chest in Area 2 (Quest 360)
599 *** Note that the chest may take a few attempts. It is hard to knock/pick
600 )))
601
602 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
603 == {{id name="Quest362-TheClockStops-Area1"/}}Area 1 ==
604
605 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %)
606 |=(((
607 Map
608 )))|=(((
609 turn crank
610 )))|=(((
611 Walkthrough
612 )))
613 |(((
614 (% class="content-wrapper" %)
615 (((
616 [[image:attach:image2021-12-10_22-55-8.png||height="250"]]
617 )))
618 )))|(((
619 You begin to slowly turn the crank on the face.
620 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
621 The eyebrows on the face begin to twitch.
622 The Clockwork Face says: Mortal, why are you here?
623
624 The Clockwork Face inquires: Have you come to join my army?
625 The Clockwork Face sneers and says: No your not are you. I smell Svirfneblin all over you.
626
627 The Clockwork Face looks angered and says: They sent you didn't they... it doesn't really matter.
628
629 You will be joining my army if you like it or not.
630
631 The gears slowly come to a stop as the life flickers out of the face.
632
633 \\
634 )))|(((
635 * The Clockface is north on the northwestern arm
636 * There are terminals in each corner. You have to 'disengage terminal' in these rooms.
637 * There are "strange crossroads" in many of the intersections that will send you a random direction
638 * You can get to [[#Area 5>>doc:||anchor="Quest362-TheClockStops-Area5"]]by doing 'press wall' at the room n of the first northwestern intersection
639
640 \\
641 )))
642 |(((
643 (% class="content-wrapper" %)
644 (((
645 \\
646 )))
647 )))|(((
648 You have received updated information on your mission to solve quest 362 on stage 7.
649 See missions command for an review:
650 A Clockwork Face seemed extremely peculiar. It was as if Murkor was speaking directly to you.
651 )))|(((
652 \\
653 )))
654
655 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
656 == {{id name="Quest362-TheClockStops-Area5"/}}Area 5 ==
657
658 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %)
659 |=(((
660 Map
661 )))|=(((
662 turn crank
663 )))|=(((
664 Walkthrough
665 )))
666 |(((
667 (% class="content-wrapper" %)
668 (((
669 [[image:attach:image2021-12-11_1-10-33.png||thumbnail="true" height="250"]]
670 )))
671 )))|(((
672 (% class="content-wrapper" %)
673 (((
674 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
675
676 The Clockwork Face snarls and says: Why have you disturbed my slumber!
677
678 The Clockwork Face frowns and says: Do I wake you while you sleep? No... I do not!
679
680 The Clockwork Face with much disdain says: I tire of you beings. Every few years one of you thinks
681 you will come here and fix things. Fix meaning do it your way of course. Well I will tell you.
682 You will not fix anything here. No one ever has, and no one ever will.
683
684 The Clockwork Face sneers and says: Your still here? Will you ever go away and let me rest?!? I
685 suppose you want something, everyone does. A clue perhaps? Yes... Seven. There now, off you go.
686 )))
687 )))|(((
688 (% class="content-wrapper" %)
689 (((
690 * There is a Red Button here, where you can 'press button' to solve [[doc:MUD.Quests.Quest 359 - Mazes for Dummies.WebHome]]
691 * You can find the Gyroscopic Boots here,  in a Trunk at the western side, room with only south exit
692 ** 'pull the hidden latch' to solve [[doc:MUD.Quests.Quest 372 - Weightless.WebHome]], and to get the Gyroscopic Boots
693 * You can find the Disruption Gauntlets here: In the southwestern area, find where you can "leap ledge"
694 ** follow the trail until you find "Pile of Broken parts".
695 ** Do 'sift pile' (multiple times) to solve [[doc:MUD.Quests.Quest 373 - Anti-Anti-Magic.WebHome]] and get the Disruption Gauntlets
696 * There is an exit to the "Center" at the far south.
697 ** 'enter light' to go to[[#Area ?>>doc:||anchor="Quest362-TheClockStops-Area?"]]
698 * There is a Hovering Platform here
699 ** 'stand platform' gives a message, but nothing happes. Possibly Thief/Wizthief only (Twilight Sai?)
700 * Zelekhut is here, kill him to solve [[doc:MUD.Quests.Quest 366 - The Inevitable III.WebHome]], and to get the Zelekhut Key
701
702 \\
703 )))
704 )))
705 |(((
706 (% class="content-wrapper" %)
707 (((
708 \\
709 )))
710 )))|(((
711 (% class="content-wrapper" %)
712 (((
713 You have received updated information on your mission to solve quest 362 on stage 15.
714 See missions command for an review:
715 You have found the gyroscopic boots.
716 )))
717 )))|(((
718 * [[doc:MUD.Quests.Quest 359 - Mazes for Dummies.WebHome]]
719 * [[doc:MUD.Quests.Quest 366 - The Inevitable III.WebHome]]
720 * [[doc:MUD.Quests.Quest 372 - Weightless.WebHome]]
721 * [[doc:MUD.Quests.Quest 373 - Anti-Anti-Magic.WebHome]]
722 )))
723
724 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
725 == {{id name="Quest362-TheClockStops-Area???(Area8xx)"/}}Area ??? (Area 8xx) ==
726
727 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
728 This area does not seem to push you out every 5 minutes. Possibly the Center mentioned at the face in Area 9
729
730 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %)
731 |=(((
732 Map
733 )))|=(((
734 turn crank
735 )))|=(((
736 Walkthough
737 )))
738 |(((
739 (% class="content-wrapper" %)
740 (((
741 [[image:attach:image2021-12-17_19-28-26.png||thumbnail="true" height="250"]]
742 )))
743 )))|(((
744 You begin to slowly turn the crank on the face.
745 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
746 The eyebrows on the face begin to twitch.
747
748 The Clockwork Face pleads: Stop now... please.
749 The Clockwork Face begs: Do not go any further. I never thought anyone could make it this far.
750
751 The Clockwork Face sighs heavily and says: I suppose if you came this far there is no hope in
752 talking you out of destroying me. Wait what am I saying you cannot destroy me. You can only 
753 temporarily shut me down.
754
755 The Clockwork Face laughs maniacally: You foolish bastard. You have came all this way, overcome
756 everything and for what? An item or two? Glory? Vengeance for the Svirfneblins? I want you to 
757 know something. I am everything... I am everywhere... I will never be defeated.
758
759 The gears slowly come to a stop as the life flickers out of the face.
760 )))|(((
761 * Need all of the items to get all the way to the center:
762 *
763 *1. Need Goggles to see hidden exits
764 *1. Need Gyroscopic boots to 'leap ledge'
765 *1. Need Gauntlets to pass through the doors
766 *1. Need Mantle to prevent getting stunned by the pendulum
767 *1. Need Belt to not be sent random places when moving east from Clockface
768 * In the center, there is a Crystal Column, 'destroy column' to solve [[doc:WebHome]]and get the reward [[doc:MUD.Items.Armour.Back.Masterwork Cloak.WebHome]]
769 * A 'Golden Portal' arrives, you can 'touch portal' to leave the area. You will get sent back to the 'pull lever' room outside the area.
770 * There is an exit to [[#Area 2>>doc:||anchor="Quest362-TheClockStops-Area2"]]near the entrance (s.s. hidden east,n,e,e,e,e,e, 'stand platform')
771 * There is a Shimmering Portal at the northwestern side
772 )))
773 |(((
774 \\
775 )))|(((
776 You have received updated information on your mission to solve quest 362 on stage 8.
777 See missions command for an review:
778 A Clockwork Face lets you know nothing else stands in your way, even if it was for naught.
779 )))|(((
780 \\
781 )))
782
783 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
784 = {{id name="Quest362-TheClockStops-Miscellanous"/}}Miscellanous =
785
786 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
787 == {{id name="Quest362-TheClockStops-Missions"/}}Missions ==
788
789 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
790 (((
791
792 Mission Stage Information
793 362 1 The elder has told you to [survey the area] on a catwalk above the great void.
794 2 A Clockwork Face told you to [pull lever] to enter.
795 3 A Clockwork Face was not very helpful and gave the clue seven.
796 4 A Clockwork Face said everything was on a cycle and you may not be allowed to
797 leave.
798 \\ 5 A Clockwork Face told you about Murkor and taught you how to [disengage
799 terminal]'s to reach him.
800 \\ 6 A Clockwork Face told you about goggles and told you that you could find them in a
801 storage box if you [press the right side] of it.
802 \\ 7 A Clockwork Face seemed extremely peculiar. It was as if Murkor was speaking
803 directly to you.
804 \\ 8 A Clockwork Face lets you know nothing else stands in your way, even if it was for
805 naught.
806 \\ 9 A Clockwork Face told you of a pair of gauntlets and a pair of boots at another
807 location in a trunk that you could obtain if you [pull the hidden latch].
808 \\ 10 You have disengaged terminal one.
809 11 You have disengaged terminal two.
810 12 You have disengaged terminal three.
811 13 You have disengaged terminal four.
812 14 You have found the clockwork goggles.
813 15 You have found the gyroscopic boots.
814 16 You have found the gauntlets of disruption.
815 17 You have found the mantle of dampening.
816 18 You have found the belt of distortion.
817 \\Mission data for quest The Clock Stops (362), not known to be described in any tale.
818 There are indications that parts or whole of this mission should be in the whereabouts of Banefall.
819 - This quest is designed for a single player.
820 - Fighting rating is designed for a level 50 player; and fighting could be tough.
821 - Clues to discover; and you should expect using a year or two to collect all information.
822 You should receive item 0 as reward.
823 )))
824
825 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
826 == {{id name="Quest362-TheClockStops-NPCDescriptions"/}}NPC Descriptions ==
827
828 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
829 \\
830
831 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
832 (((
833 Kolyarut
834 This slender, humanoid shaped clockwork construct is named the Kolyarut. It seems quite more
835 intuitive and clever then the others. Wielding a very large sword and draped in a red silk garb it 
836 reacts quickly to your presence and draws it back to take aim. Its main function is to uphold 
837 agreements and to vanquish those that break them. Your presence here is unfortunately enough for 
838 the contract on your head.
839 It is in very bad shape.
840 Wielding : a Covenant Sword.
841 \\~-~-~-~-
842 \\Marut
843 This overly large and heavily armored humanoid looking clockwork construct. Although you can
844 hear many internal gears and parts moving, you cannot see anything beyond the massive and thick 
845 metal plates that protect it. A large, and just as armored full helm rests upon the massive 
846 shoulders. Looking into the visor for the eyes you see nothing but darkness as if it were hollow.
847 The enormous arms end in deadly looking fists, one crackling with electricity and the other 
848 producing sonic blasts. The Marut endlessly and indefinitely walks the earth in search of its 
849 target. Those foolish enough to attempt to deny the grave, in this case those who have invaded the 
850 labyrinth, have a limited number of days remaining.
851 It is in good shape.
852 \\~-~-~-~-
853 \\Zelekhut
854 This large, centaur-like clockwork construct is known as the Zelekhut. An expert tracker that
855 uses magic and raw ability to track those that would deny justice, especially those that flee from 
856 punishment. Anyone who has invaded the labyrinth will assuredly be hunted down for this crime.
857 From a distance it does not seem terribly threatening, but once it closes two long spiked chains 
858 shoot forth from its forearms and large golden metallic wings emerge from its back. It rears up 
859 swinging the chains and flapping the wings while its strikes its front legs toward you.
860 It is in bad shape.
861 )))
862
863 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
864 == {{id name="Quest362-TheClockStops-ItemDescriptions"/}}Item Descriptions ==
865
866 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
867 (((
868 Triangle Key
869 \\ Weight : 1
870 Type : Misc
871 Condition : Average
872 Quality : Mundane
873 Origin : Quest N/A
874 Tradable : Unstealable
875 Limit : 1
876 Allowed : Everyone
877 Level : Any
878
879 \\Triangle Key
880 This is a very small, iron key with a triangular end. Never seeing a key resembling this one
881 means it has only one very specific lock it can open.
882 )))
883
884 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
885 (((
886
887 \\\\Terminal
888 A large metal terminal rises up from the ground. There are dozens of different colored buttons
889 and and knobs and it is almost impossible to guess at what this controls or how to use it at all.
890 \\\\
891 )))
892
893 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
894 (((
895 Hovering Platform
896 \\ Weight : 100000
897 Type : Misc
898 Condition : N/A
899 Quality : Mundane
900 Origin : Quest N/A
901 Tradable : Yes
902 Gettable : No
903 Limit : Unlimited
904 Allowed : Everyone
905 Level : Any
906
907 \\Hovering Platform
908 This is a large, crystalline platform that is hovering just a foot or two above the floor. It is
909 only large enough for one person to stand on it at a time, but the reason why it is here or how it 
910 stays levitated is a mystery.
911 \\> stand platform
912 Nothing happens so you step back off of it.
913 )))
914
915 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
916 (((
917
918 \\\\
919 )))
920
921 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
922 (((
923 Clockwork Face
924 \\ Weight : 100000
925 Type : Misc
926 Condition : N/A
927 Quality : Mundane
928 Origin : Quest N/A
929 Tradable : Yes
930 Gettable : No
931 Limit : Unlimited
932 Allowed : Everyone
933 Level : Any
934
935 \\Clockwork Face
936 Large, golden mechanical gears, wheels and levers are connected to strips of metal that create a
937 crude looking face that is built into the northern wall. The eyes, eyebrows and mouth appear to be 
938 moveable. Peering beyond the gears and metal you can see it has been attached to the crystalline 
939 wall, by some unknown method. You also notice a small crank on the right side of the face. 
940 \\
941 )))
942
943 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
944 (((
945 Crystal Column
946 \\ Weight : 100000
947 Type : Misc
948 Condition : N/A
949 Quality : Mundane
950 Origin : Quest N/A
951 Tradable : Yes
952 Gettable : No
953 Limit : Unlimited
954 Allowed : Everyone
955 Level : Any
956
957 \\Crystal Column
958 This very large crystal column stands in the center of the room. Inside of the column floats a
959 beautiful cloak and within the cloak is a swirling ball of mist. This must be the soul of Murkor, 
960 and what has been so heavily protected. Even if it is only temporary, you must destroy this column!
961 \\\\\\
962 )))
963
964 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
965 (((
966 Mimic Key
967 \\ Weight : 5
968 Type : Misc
969 Condition : Reasonable
970 Quality : Mundane
971 Origin : Quest N/A
972 Tradable : Unstealable
973 Limit : 1
974 Allowed : Everyone
975 Level : Any
976
977 \\Mimic Key
978 This is a very large, golden key and it would require an equally large lock to have any chance of
979 opening it. A small blue, silk ribbon has been tied around it.
980 \\\\\\
981 )))
982
983 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
984 (((
985 Skull key
986 \\ Weight : 0
987 Type : Misc
988 Condition : Reasonable
989 Quality : Mundane
990 Origin : Quest N/A
991 Tradable : Yes
992 Limit : Unlimited
993 Allowed : Everyone
994 Level : Any
995
996 \\A heavy key. The head of it is in the shape of a grinning skull. The eyes are set with tiny rubies.
997 The ornate quality of the key leads you to think it must open something important.
998 \\\\
999 )))
1000
1001 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1002 (((
1003 Ring of Lies
1004 \\ Weight : 3
1005 Slot : Rings
1006 Type : Ring
1007 Material : Metal
1008 Condition : Excellent
1009 Quality : Mundane
1010 Origin : Quest 370
1011 Tradable : Yes
1012 Limit : 1
1013 Allowed : Everyone
1014 Level : 50
1015 Quest : 370
1016
1017 \\Ring of Lies
1018 This sinister ring is made from an unknown red metal and just possessing it makes you feel
1019 somewhat tainted. The sides of the ring are jagged like teeth and the top appears to be a swirling 
1020 tongue reminding you of the deceit you felt by the [mimic].
1021 \\Some information about this item is obscured to you.
1022 \\
1023 )))
1024
1025 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1026 (((
1027 Gold Spiral Band
1028 \\ Weight : 1
1029 Type : Misc
1030 Condition : Average
1031 Quality : Mundane
1032 Origin : Quest 365
1033 Tradable : Yes
1034 Limit : 1
1035 Allowed : Everyone
1036 Level : Any
1037
1038 \\Gold Spiral Band
1039 This was once a beautifully detailed and crafted gold ring. You can immediately tell that only a
1040 master craftsman could have forged this stunning twisting band. However, it is also just as clear 
1041 the ring has been either broken or separated. The thin gold band spirals, where it seems another 
1042 band would be and only half the gem fitting is on it as well. If you were able to find the other 
1043 pieces of it and combine them, then you would have a fantastic treasure.
1044 \\~-~-~-~-
1045 )))
1046
1047 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1048 (((
1049 Ice Diamond
1050 \\ Weight : 3
1051 Type : Misc
1052 Condition : Excellent
1053 Quality : Mundane
1054 Origin : Quest 366
1055 Tradable : Yes
1056 Limit : 1
1057 Allowed : Everyone
1058 Level : Any
1059
1060 \\Ice Diamond
1061 This is a magnificent, large and extremely valuable diamond. It tends to mostly reflect shades
1062 of blue and feels cool to the touch, giving good reason why it has its name. At the bottom of the 
1063 diamond is a small fixture, as if it were once attached to a ring.
1064 )))
1065
1066 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1067 (((
1068 ~-~-~-~-
1069 )))
1070
1071 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1072 (((
1073 Platinum Spiral Band
1074 \\ Weight : 1
1075 Type : Misc
1076 Condition : Very good
1077 Quality : Mundane
1078 Origin : Quest 364
1079 Tradable : Yes
1080 Limit : 1
1081 Allowed : Everyone
1082 Level : Any
1083
1084 \\Platinum Spiral Band
1085 This was once a beautifully detailed and crafted platinum ring. You can immediately tell that
1086 only a master craftsman could have forged this stunning twisting band. However, it is also just as 
1087 clear the ring has been either broken or separated. The thin platinum band spirals, where it seems 
1088 another band would be and only half the gem fitting is on it as well. If you were able to find the 
1089 other pieces of it and combine them, then you would have a fantastic treasure.
1090 )))
1091
1092 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1093 (((
1094
1095 ~-~-~-~-
1096 )))
1097
1098 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1099 (((
1100 Mimic Key
1101 \\ Weight : 5
1102 Type : Misc
1103 Condition : Average
1104 Quality : Mundane
1105 Origin : Quest N/A
1106 Tradable : Unstealable
1107 Limit : 1
1108 Allowed : Everyone
1109 Level : Any
1110
1111 \\Mimic Key
1112 This is a very large, golden key and it would require an equally large lock to have any chance of
1113 opening it. A small blue, silk ribbon has been tied around it.
1114 \\~-~-~-~-
1115 \\
1116 )))
1117
1118 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1119 (((
1120 Marut Key
1121 \\ Weight : 5
1122 Type : Misc
1123 Condition : Excellent
1124 Quality : Mundane
1125 Origin : Quest N/A
1126 Tradable : Unstealable
1127 Limit : 1
1128 Allowed : Everyone
1129 Level : Any
1130
1131 \\Marut Key
1132 A small but heavy iron key with a single word engraved upon it, 'Death'.
1133 )))
1134
1135 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1136 (((
1137 ~-~-~-~-
1138 )))
1139
1140 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1141 (((
1142 Zelekhut Key
1143 \\ Weight : 5
1144 Type : Misc
1145 Condition : Good
1146 Quality : Mundane
1147 Origin : Quest N/A
1148 Tradable : Unstealable
1149 Limit : 1
1150 Allowed : Everyone
1151 Level : Any
1152
1153 \\Zelekhut Key
1154 A small but heavy iron key with a single word engraved upon it, 'Justice'.
1155 )))
1156
1157 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1158 (((
1159
1160 ~-~-~-~-
1161 \\Engraved Chest
1162 Small engravings cover this odd, little silver chest. It is impossible to tell the significance
1163 of them, whether it be some form of written language or just simply decorations. However, this is 
1164 not what is the most peculiar about the chest at all. There are eight key holes in close proximity 
1165 to each other that appear to all need to be turned at the exact same time. Even if you had a party 
1166 helping you, there simply is not enough room for that many hands that close.
1167 \\~-~-~-~-
1168 \\\\
1169 )))