Wiki source code of Quest 362 - The Clock Stops
Last modified by Espen Solbu on 2026/05/24 18:21
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| 1 | {{include reference="MUD.Code.QuestClassSheet"/}} | ||
| 2 | |||
| 3 | ---- | ||
| 4 | |||
| 5 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 6 | = {{id name="Quest362-TheClockStops-Description"/}}Description = | ||
| 7 | |||
| 8 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 9 | Storyteller | ||
| 10 | |||
| 11 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 12 | >The taleswapper has no startup hints | ||
| 13 | |||
| 14 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 15 | Story: | ||
| 16 | |||
| 17 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 18 | Paste in the taleswapper story here | ||
| 19 | |||
| 20 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 21 | = {{id name="Quest362-TheClockStops-Walkthrough"/}}Walkthrough = | ||
| 22 | |||
| 23 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 24 | \\ | ||
| 25 | |||
| 26 | {{error}} | ||
| 27 | This is a highly enjoyable quest, and it gives good advice as you progress through it. You might therefore consider not reading the walkthrough until you have made an attempt. | ||
| 28 | |||
| 29 | * It is recommended to only do it with one char first. | ||
| 30 | * Also, be aware that after you start it, you cannot leave. (though you can log out) | ||
| 31 | * Expect to spend more than 1 hour pr character | ||
| 32 | {{/error}} | ||
| 33 | |||
| 34 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 35 | \\ | ||
| 36 | |||
| 37 | {{info}} | ||
| 38 | While there is enough information here to do the quest, it is not fully complete, as there are more quests in the area that have not yet been solved | ||
| 39 | |||
| 40 | Still unsolved include: | ||
| 41 | |||
| 42 | * [[doc:MUD.Quests.Quest 363 - Octolock.WebHome]] - likely the Engraved Chest in Area 2(wet) (Chest with eight keyholes) | ||
| 43 | {{/info}} | ||
| 44 | |||
| 45 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 46 | \\ | ||
| 47 | |||
| 48 | {{toc/}} | ||
| 49 | |||
| 50 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 51 | \\ | ||
| 52 | |||
| 53 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 54 | I suggest reading through the entire guide before attempting it. | ||
| 55 | |||
| 56 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 57 | It is also highly recommended to do initial exploration with a single character. And possibly do the quests one character at a time. This is because your characters will get randomly teleported every 5 minutes until you have finished the quest. | ||
| 58 | |||
| 59 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 60 | \\ | ||
| 61 | |||
| 62 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 63 | >//Clockwork trivia:The clockwork area took quite a while to code, not only for the scope but difficulty in creation. It remains dormant until a player enters the area and essentially wakes it up. The teleportation aspect is actually clockwork searching for any payable character within the zone, after it's awakened, and then moves them to a random map.It was coded this way to eventually to have a spin off omiq where Murkor returns. It can, scary as it is, search for players/immorts across the entire mud and suck everyone inside. Ramp up all the effects, stun duration, anti magic, etc... and have him move around each map with the inevitables. That body count...There is a control room only an immort can get to. It is the brain of clockwork. Titan and Sibalgo both had to help me tune it because it pulled more power than the rest of the game combined with all of the call_outs it uses.Meditation to stop teleportation was an oversight. Thought it was clever so I didn't fix it.On release, the effects were about x2-3 as strong and were nerfed.Legend// | ||
| 64 | |||
| 65 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 66 | \\ | ||
| 67 | |||
| 68 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 69 | 1. Starts in Svirfneblin city, all south, with the Elder, do "listen tale" | ||
| 70 | |||
| 71 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 72 | [[image:attach:image2021-12-8_22-48-2.png||thumbnail="true" height="250"]] | ||
| 73 | |||
| 74 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 75 | \\ | ||
| 76 | |||
| 77 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 78 | Quotes | ||
| 79 | |||
| 80 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 81 | >The Elder says: I am glad you have time for an old man. Not many do anymore. Please be patient | ||
| 82 | >with me, as I must catch my breath often. I am not what I used to be.The Elder says: Long, long ago.. our city was much larger. In fact we are nothing more then a | ||
| 83 | >glimmer of our former selves. We have weathered many attacks from the Drow and Duergar, but this is | ||
| 84 | >not what my tale is about.The Elder says: There was once a young Svirfneblin by the name of Murkor, and it is he who this | ||
| 85 | >tale is about. Legend has it, he was the brightest and most clever of us all, but tainted by evils | ||
| 86 | >of the lower depths.The Elder says: He was suppose to be our savior, but he was our greatest downfall. His tale is a | ||
| 87 | >tale of false hopes, greed and desire. The details of it all are foggy, and lost in the ages of | ||
| 88 | >time.The Elder says: It is said he was a master tinkerer and craftsman. He along with his inferiors set | ||
| 89 | >off toward the great void. They were to construct a new home for us, far beyond the reach of our | ||
| 90 | >enemies into the unknown.The Elder says: Murkor occasionally returned to us, taking more and more of our supplies and more | ||
| 91 | >and more of our people. Each time he came, he seemed darker... colder... more powerful... and then | ||
| 92 | >one day the visits just stopped.The Elder says: I was just a child at the time and was not taken by him. The others were not | ||
| 93 | >around then, so they do not believe me or listen to my requests to venture down. I cannot blame | ||
| 94 | >them, we have little resources left to waste any on such a mission of discovery that happened so | ||
| 95 | >long ago.The Elder says: I do not tell this to many, but you have been so kind to hear an old man ramble. | ||
| 96 | >My father was taken by Murkor and I know in my heart that he would not have abandoned me. I know he | ||
| 97 | >is long deceased by now, but before he left he told me the route they were taking.The Elder says: If you were interested enough to [accept the mission] I would share this knowledge | ||
| 98 | >with you. I do not require you to return to me, and would prefer to not know what has befallen my | ||
| 99 | >father and the rest of our people. Ignorance is bliss and an old man may not be able to handle the | ||
| 100 | >truth. One last thing, and I do warn you. He has three main servants he created that I saw. The | ||
| 101 | >Marut, Zelekhut and Kolyarut. They are the Inevitables, and you would be wise to run from them if | ||
| 102 | >you cross them. | ||
| 103 | |||
| 104 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 105 | 2. accept the mission | ||
| 106 | |||
| 107 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 108 | >The Elder says: You have made an old man happy. I only wish I were a little younger and I could go | ||
| 109 | >with you. My father once told me that if I were to stand on a catwalk overlooking the void, I could | ||
| 110 | >[survey the area] to find a path down it. I hope this information serves you well in your | ||
| 111 | >adventure. | ||
| 112 | |||
| 113 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 114 | 3. Go to the lowerdark, and do "survey the area" (this is in the northern part of the map) | ||
| 115 | |||
| 116 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 117 | [[image:attach:image2021-12-8_23-56-2.png||thumbnail="true" height="250"]] | ||
| 118 | |||
| 119 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 120 | >You survey the area and notice that just to the north, near the opening of the cave, there is a | ||
| 121 | >small path you could climb down. It seems to go down quite far into the darkness below. | ||
| 122 | |||
| 123 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 124 | 4. then 2x north | ||
| 125 | |||
| 126 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 127 | 5. then "climb path" | ||
| 128 | |||
| 129 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 130 | 6. north | ||
| 131 | |||
| 132 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 133 | 7. 'turn crank' to get a mission update. | ||
| 134 | |||
| 135 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 136 | 8. If you are ready, then 'pull lever'. Note that you will not be able to exit until you have finished the quest. | ||
| 137 | |||
| 138 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 139 | 9. You get to one of 6 maps (see below), there is an additional seventh map that you can get after finding the Goggles. Each area has a number inscribed in one of the rooms, I use this room to identify the area. Note that there are two areas with the number 2, and two areas with the number 8. | ||
| 140 | |||
| 141 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 142 | * You always astart at Area 5, right by the Red Button. You can press this to solve [[doc:MUD.Quests.Quest 359 - Mazes for Dummies.WebHome]] | ||
| 143 | |||
| 144 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 145 | \\ | ||
| 146 | |||
| 147 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 148 | Inside the Maze | ||
| 149 | |||
| 150 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 151 | \\ | ||
| 152 | |||
| 153 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 154 | Effects | ||
| 155 | |||
| 156 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 157 | There are muliple effects impacting you while inside here. Getting the various equipments from the different subquests will prevent these effects from affecting you. | ||
| 158 | |||
| 159 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 160 | * You can get stunned | ||
| 161 | * You can get slowed (heavy gravity) | ||
| 162 | * You will get teleported to a random map every 5 minutes. | ||
| 163 | ** Initially this is the only way to move between areas | ||
| 164 | ** Each area has multiple "initial rooms", marked with "i" on the maps below | ||
| 165 | ** Teleportation is "warned with a ~*~*GONG~*~* ~*~*GONG~*~* ~*~*GONG~*~* message | ||
| 166 | ** Teleportation can be avoided w | ||
| 167 | * You will get electrocuted for a small amount of damage every so often | ||
| 168 | * You will get hit with an "Anti Magic Field" that prevents you from casting spells | ||
| 169 | |||
| 170 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 171 | \\ | ||
| 172 | |||
| 173 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 174 | Your first objective should normally be to map out the Maze. This is while you wait for the Maze to transport you to Area 2, where you should immediately run an fetch the goggles so that you can move about more freely, then also do 'turn crank' in this area, to allow you to progress the maps. | ||
| 175 | |||
| 176 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 177 | After this, you will need to move around the maze until you have found all the pieces of equipment, and disengaged all the 4 terminals. | ||
| 178 | |||
| 179 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 180 | At that point, you can make your way to Area 5, then from there to the hidden/Secret Area. Here make your way to the center, then 'destroy column' to finish the quest. | ||
| 181 | |||
| 182 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 183 | Note that after having solved [[doc:WebHome]], you will not be able to go through the security doors unless you 'disengage terminal's in Area 1 again | ||
| 184 | |||
| 185 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 186 | \\ | ||
| 187 | |||
| 188 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 189 | Add map if relevant | ||
| 190 | |||
| 191 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 192 | \\ | ||
| 193 | |||
| 194 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 195 | Back to [[doc:MUD.Quests.WebHome]] | ||
| 196 | |||
| 197 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 198 | \\ | ||
| 199 | |||
| 200 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 201 | == {{id name="Quest362-TheClockStops-Items"/}}Items == | ||
| 202 | |||
| 203 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 204 | The following items are found, and required to progress through the Maze | ||
| 205 | |||
| 206 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 207 | * [[doc:MUD.Items.Armour.Head.Clockwork Goggles.WebHome]] (Area 2) | ||
| 208 | ** Allows you to see hidden descriptions | ||
| 209 | ** Should be yoru first item | ||
| 210 | * [[doc:MUD.Items.Armour.Feet.Gyroscopic Boots.WebHome]] (Area 5) | ||
| 211 | ** Allows you to 'leap ledge' | ||
| 212 | ** Prevents the Gravity effect | ||
| 213 | ** Should be your second item | ||
| 214 | * [[doc:MUD.Items.Armour.Hands.Disruption Gauntlets.WebHome]] (Area 5) | ||
| 215 | ** Should be your third item | ||
| 216 | * [[doc:MUD.Items.Armour.Back.Mantle of Dampening.WebHome]] (Area 9) | ||
| 217 | ** Should be your fourth item | ||
| 218 | * [[doc:MUD.Items.Armour.Waist.Belt of Distortion.WebHome]] (Area 9)\\ | ||
| 219 | ** Prevents getting moved around every 5 minutes | ||
| 220 | ** Should be your fifth item | ||
| 221 | |||
| 222 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 223 | \\ | ||
| 224 | |||
| 225 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 226 | === {{id name="Quest362-TheClockStops-Rewards"/}}Rewards === | ||
| 227 | |||
| 228 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 229 | * [[doc:MUD.Items.Armour.Back.Masterwork Cloak.WebHome]] | ||
| 230 | ** Can 'morph' into different types of equipment. use "select" to see your options | ||
| 231 | ** Note! The cloak will unfortunately not contain the effects provided by the above equipment. Meaning that you will have to keep em even after you get the cloak | ||
| 232 | * [[doc:MUD.Items.Armour.Rings.Ring of Ages.WebHome]] | ||
| 233 | ** Decent ring that can give you haste | ||
| 234 | * [[doc:MUD.Items.Armour.Rings.Ring of Lies.WebHome]] | ||
| 235 | * [[doc:MUD.Items.Armour.Amulets.Mandrake Amulet.WebHome]] | ||
| 236 | ** Amulet that allows you to shapeshift | ||
| 237 | |||
| 238 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 239 | == {{id name="Quest362-TheClockStops-Mechanics"/}}Mechanics == | ||
| 240 | |||
| 241 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 242 | Some of the areas have mechanics that will impact the way you traverse the maze. This is in addition to the general effects of the Maze itself | ||
| 243 | |||
| 244 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 245 | * Gravitational Field: Is an exit, 'enter field' to use it. Must not wear the Gyroscopic Boots | ||
| 246 | * Ledge: Is an exit, 'leap ledge' to use it. Must have the Gyroscopic Boots | ||
| 247 | * Pundulum: Blocks you from passing (and stuns you) unless you have Mantle of Dampening | ||
| 248 | * Security Door: Blocks you from passing unless you have 'disengaged the terminal' in Area 1 | ||
| 249 | * Magical Barrier: Blocks you from passing unless you have the Gauntlets of Disruption | ||
| 250 | * Maze will change itself every 5 minutes. Or rather you will get teleported to a random area every 5 minutes. (Unless you have the Belt of Distortion or are currently in the Secret Area ?) | ||
| 251 | * You will get impacted by heavy gravity every now and then. This is a slow effect. If you wear the Gyroscopic boots, you will not be impacted by this effect. | ||
| 252 | * Clockwork Face: At these you can 'turn crank' to get mission updates and hints. Some of these are required to be able to progress | ||
| 253 | * Shimmering Portal: At these you can "touch entrance", but it is unclear what purpose these serve | ||
| 254 | |||
| 255 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 256 | == {{id name="Quest362-TheClockStops-Mobs"/}}Mobs == | ||
| 257 | |||
| 258 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 259 | There are several mobs in the Maze. Most of these are not particularly hard. But there are some that wander around, that are very hard. | ||
| 260 | |||
| 261 | {{error}} | ||
| 262 | It is recommended to not leave the keyboard and idle inside the dungeon. It is better (and safe) to log out instead! | ||
| 263 | {{/error}} | ||
| 264 | |||
| 265 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 266 | \\ | ||
| 267 | |||
| 268 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 269 | * **Kolyarut** | ||
| 270 | ** Seen in Area 2 | ||
| 271 | ** Holds Covenant Sword | ||
| 272 | ** Has Kolyarut Key | ||
| 273 | ** Solves [[doc:MUD.Quests.Quest 365 - The Inevitable II.WebHome]] when you kill him | ||
| 274 | * **Zelekhut** | ||
| 275 | ** Disarm | ||
| 276 | ** Seen in Area 5 | ||
| 277 | ** Solves [[doc:MUD.Quests.Quest 366 - The Inevitable III.WebHome]] | ||
| 278 | ** Has Zelekhut Key | ||
| 279 | * **Marut** | ||
| 280 | ** Blind | ||
| 281 | ** Melee: 100-120 pr round | ||
| 282 | ** Seen in Area 9 | ||
| 283 | ** Has Marut Key | ||
| 284 | ** Solves [[doc:MUD.Quests.Quest 364 - The Inevitable.WebHome]] | ||
| 285 | * Clockwork Soldier | ||
| 286 | ** Stonestance | ||
| 287 | ** Battlecry | ||
| 288 | * Mender | ||
| 289 | ** stun | ||
| 290 | * Mender Swarm | ||
| 291 | ** stun | ||
| 292 | * Observer | ||
| 293 | ** explodes | ||
| 294 | * Mimic (Treasure Chest) | ||
| 295 | |||
| 296 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 297 | = {{id name="Quest362-TheClockStops-Areas"/}}Areas = | ||
| 298 | |||
| 299 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 300 | == {{id name="Quest362-TheClockStops-TravelBetweenAreas"/}}Travel Between Areas == | ||
| 301 | |||
| 302 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 303 | After you have acquired the goggles, you will be able to travel between the various areas as follows | ||
| 304 | |||
| 305 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 306 | Area 2 → Area 2 (Blue/Water) → Area 9 → Area 8 → Area 1 → Area 5 → Area ? → Area 2 | ||
| 307 | |||
| 308 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 309 | \\ | ||
| 310 | |||
| 311 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 312 | This require you to find a special room in each area, and performing a syntax. | ||
| 313 | |||
| 314 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 315 | These rooms are highlighted in red in the maps below | ||
| 316 | |||
| 317 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 318 | [[image:attach:image2021-12-11_1-34-52.png||height="400"]] | ||
| 319 | |||
| 320 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 321 | == {{id name="Quest362-TheClockStops-Area2"/}}Area 2 == | ||
| 322 | |||
| 323 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %) | ||
| 324 | |=((( | ||
| 325 | Map | ||
| 326 | )))|=((( | ||
| 327 | turn crank | ||
| 328 | )))|=((( | ||
| 329 | Walkthrough | ||
| 330 | ))) | ||
| 331 | |((( | ||
| 332 | (% class="content-wrapper" %) | ||
| 333 | ((( | ||
| 334 | [[image:attach:image2021-12-11_0-39-18.png||thumbnail="true" height="250"]] | ||
| 335 | ))) | ||
| 336 | )))|((( | ||
| 337 | ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~* | ||
| 338 | |||
| 339 | The eyebrows on the face begin to twitch. | ||
| 340 | |||
| 341 | The Clockwork Face looks cheerful and says: Praise the heavens a champion has arrived! | ||
| 342 | You gesture and your skin hardens considerably. You feel very protected, but less dexterous. | ||
| 343 | The Clockwork Face pauses for a moment. | ||
| 344 | |||
| 345 | |||
| 346 | The Clockwork Face looks hopeful and says: I used to be a Svirfneblin, believe it or not. A group | ||
| 347 | of us were hired long ago by one of our kind to help build this place, his name was Murkor. He | ||
| 348 | claimed to be building a new home for our people so we would always be safe from the Drow and | ||
| 349 | Duergar. This is at least what we were led to believe. He was a powerful wizard who was also | ||
| 350 | skilled in tinkering, yet none were aware he was tainted by necromancy. We didn't even see it | ||
| 351 | coming. Murkor went out to steal countless souls and place them in his creations. He is no longer | ||
| 352 | of our people, and even transferred his own soul into this place. He is all around us and all | ||
| 353 | powerful. | ||
| 354 | |||
| 355 | |||
| 356 | The Clockwork Face pleads and says: You must be careful! As you no doubt have seen, the creations | ||
| 357 | that preceded us first few are far more advanced. I watch them mindlessly march back and forth, but | ||
| 358 | I sometimes wonder if they are the lucky ones or are we. Please, you must find a way to the center | ||
| 359 | and destroy his soul and release ours in the process. I don't know how to get there myself, but I | ||
| 360 | know of four terminals that must be shut down to disengage security doors that protect his inner | ||
| 361 | sanctum. I retain the ability to transfer this knowledge to you. | ||
| 362 | |||
| 363 | \\ | ||
| 364 | )))|((( | ||
| 365 | * Clockwork Face is inside the first southeast exit you find | ||
| 366 | * You can get the Clockwork Goggles here, by going to the center of the map to find the 'Storage Box' and | ||
| 367 | ** 'press the right side' → [[doc:MUD.Quests.Quest 371 - Sight Beyond Sight.WebHome]], reward Clockwork Goggles | ||
| 368 | * There is an exit to Area 2 (Blue/Water) if you walk all around the circle | ||
| 369 | ** Note! this leads into water! | ||
| 370 | ** 'enter shaft' to enter it | ||
| 371 | * Contains Kolyarut, Solves [[doc:MUD.Quests.Quest 365 - The Inevitable II.WebHome]] when killing him, This also provides the Kolyarut key | ||
| 372 | ))) | ||
| 373 | |((( | ||
| 374 | (% class="content-wrapper" %) | ||
| 375 | ((( | ||
| 376 | \\ | ||
| 377 | ))) | ||
| 378 | )))|((( | ||
| 379 | The gears slowly come to a stop as the life flickers out of the face as memories and thoughts that | ||
| 380 | are not your own flood your mind. You now realize how to shut down the terminals. | ||
| 381 | You have received updated information on your mission to solve quest 362 on stage 5. | ||
| 382 | See missions command for an review: | ||
| 383 | A Clockwork Face told you about Murkor and taught you how to [disengage terminal]'s to reach | ||
| 384 | him. | ||
| 385 | )))|((( | ||
| 386 | * [[doc:MUD.Quests.Quest 371 - Sight Beyond Sight.WebHome]] | ||
| 387 | * [[doc:MUD.Quests.Quest 365 - The Inevitable II.WebHome]] | ||
| 388 | |||
| 389 | \\ | ||
| 390 | ))) | ||
| 391 | |||
| 392 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 393 | == {{id name="Quest362-TheClockStops-Area2(Blue/Water)"/}}Area 2 (Blue/Water) == | ||
| 394 | |||
| 395 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %) | ||
| 396 | |=((( | ||
| 397 | Map | ||
| 398 | )))|=((( | ||
| 399 | turn crank | ||
| 400 | )))|=((( | ||
| 401 | Walkthrough | ||
| 402 | ))) | ||
| 403 | |((( | ||
| 404 | (% class="content-wrapper" %) | ||
| 405 | ((( | ||
| 406 | [[image:attach:image2021-12-11_0-40-54.png||thumbnail="true" height="250"]] | ||
| 407 | ))) | ||
| 408 | )))|((( | ||
| 409 | You begin to slowly turn the crank on the face. | ||
| 410 | ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~* | ||
| 411 | ~> | ||
| 412 | The eyebrows on the face begin to twitch. | ||
| 413 | The Clockwork Face expels bubbles and says: Hello there little one. | ||
| 414 | The Clockwork Face expels bubbles and says: It has been a long... long... long time sense anyone | ||
| 415 | visited me. | ||
| 416 | |||
| 417 | Fear creeps back into your spirit... your courage is gone. | ||
| 418 | |||
| 419 | The Clockwork Face expels bubbles and says: I can tell by your face your purpose. I will tell you | ||
| 420 | that you will need a set of very specific items to not only reach the center of this labyrinth, but | ||
| 421 | to help defeat its many and various defense mechanisms. | ||
| 422 | The Clockwork Face expels bubbles and says: There are so many secrets hidden here, that no one | ||
| 423 | person will ever know them all. I know of a very special pair of boots, that I once created, and a | ||
| 424 | pair of gauntlets a friend made. I sealed the boots in a trunk that has a hidden latch on the | ||
| 425 | bottom of it. You can open it by simply pulling on it. The gauntlets you will have to find on your | ||
| 426 | own I'm afraid. I wish I could aid you further. | ||
| 427 | ~*~*GONG~*~* ~*~*GONG~*~* ~*~*GONG~*~* ~*~*GONG~*~* ~*~*GONG~*~* | ||
| 428 | You struggle to stay afloat. | ||
| 429 | The gears slowly come to a stop as the life flickers out of the face. | ||
| 430 | )))|((( | ||
| 431 | (% class="content-wrapper" %) | ||
| 432 | ((( | ||
| 433 | * This area is in water, so you cannot cast spells or use commands here | ||
| 434 | ** Note that it is shallow, so you cannot drown | ||
| 435 | * Multiple things of interest here: | ||
| 436 | ** Clockwork face is s,s,ne,n from entrance | ||
| 437 | ** Mimic (Treasure Chest) is s,s,nw,nw from entrance | ||
| 438 | *** 'reach inside chest', and it will attack you. Killing it solves [[doc:MUD.Quests.Quest 370 - Tricky Treasures.WebHome]], and provides a 'Mimic Key' you need for the Treasure chest with the Ring of Lies | ||
| 439 | ** Treasure Chest with Ring of Lies is s,s,se,se from entrace | ||
| 440 | *** 'unlock chest' with the Mimic Key to get Ring of Lies | ||
| 441 | ** Exit to [[#Area 9>>doc:||anchor="Quest362-TheClockStops-Area9"]]is s,s,se,s then 'climb ladder' | ||
| 442 | ** Clockwork Chest (s,s,sw,s from entrance) | ||
| 443 | *** Contains Mandrake Amulet | ||
| 444 | *** Can solve [[doc:MUD.Quests.Quest 361 - Numbers.WebHome]] by 'insert <seven digit code here>' | ||
| 445 | **** ((( | ||
| 446 | Hint. Is related to missions and areas | ||
| 447 | |||
| 448 | {{expand}}The code is the area numbers, in the order they are listed in the missions list | ||
| 449 | |||
| 450 | insert (% style="color: rgb(34,34,34);" %)5829182{{/expand}} | ||
| 451 | ))) | ||
| 452 | ** Armoured Chest (northwest, with south exit) | ||
| 453 | *** Require Kolyarat key | ||
| 454 | *** Provide Gold Spiral Band | ||
| 455 | ** Armoured Chest (all northeast) | ||
| 456 | *** Require Zelekhut Key | ||
| 457 | *** Contains Ice Diamonds | ||
| 458 | ** Armoured Chest (all west, nw) | ||
| 459 | *** Require Marut Key | ||
| 460 | *** (% style="letter-spacing: 0.0px;" %)Contains Platinum Spiral Bands | ||
| 461 | ** (% style="letter-spacing: 0.0px;" %)Engraved Chest (east, then ne)(%%)\\ | ||
| 462 | *** Contains Golden Scarab | ||
| 463 | *** Need 8 keys to be turned at the same time | ||
| 464 | ** Shadow Chest (all west, then sw) | ||
| 465 | *** Contains Deck of Shadows, Blade of Despair, Green Emeralds, small gems, shiny gem | ||
| 466 | *** Require the Triangle Key, | ||
| 467 | **** Quest 360 | ||
| 468 | * When you have Platinum Spiral Band, Gold Spiral Band and Ice Diamond, you should be able to combine these | ||
| 469 | ** 'combine pieces' → Solve [[doc:MUD.Quests.Quest 369 - One for the Ages.WebHome]], rewards [[doc:MUD.Items.Armour.Rings.Ring of Ages.WebHome]] | ||
| 470 | ))) | ||
| 471 | ))) | ||
| 472 | |((( | ||
| 473 | (% class="content-wrapper" %) | ||
| 474 | ((( | ||
| 475 | \\ | ||
| 476 | ))) | ||
| 477 | )))|((( | ||
| 478 | You have received updated information on your mission to solve quest 362 on stage 9. | ||
| 479 | See missions command for an review: | ||
| 480 | A Clockwork Face told you of a pair of gauntlets and a pair of boots at another location in a | ||
| 481 | trunk that you could obtain if you [pull the hidden latch]. | ||
| 482 | )))|((( | ||
| 483 | * [[doc:MUD.Quests.Quest 361 - Numbers.WebHome]] | ||
| 484 | * [[doc:MUD.Quests.Quest 369 - One for the Ages.WebHome]] | ||
| 485 | * [[doc:MUD.Quests.Quest 370 - Tricky Treasures.WebHome]] | ||
| 486 | * [[doc:WebHome]] | ||
| 487 | * Quest 360 (thief, wizthief) | ||
| 488 | ))) | ||
| 489 | |||
| 490 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 491 | \\ | ||
| 492 | |||
| 493 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 494 | \\ | ||
| 495 | |||
| 496 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 497 | == {{id name="Quest362-TheClockStops-Area9"/}}Area 9 == | ||
| 498 | |||
| 499 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %) | ||
| 500 | |=((( | ||
| 501 | Map | ||
| 502 | )))|=((( | ||
| 503 | turn crank | ||
| 504 | )))|=((( | ||
| 505 | Walkthrough | ||
| 506 | ))) | ||
| 507 | |((( | ||
| 508 | (% class="content-wrapper" %) | ||
| 509 | ((( | ||
| 510 | [[image:attach:image2021-12-11_1-36-42.png||thumbnail="true" height="250"]] | ||
| 511 | ))) | ||
| 512 | )))|((( | ||
| 513 | ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~* | ||
| 514 | The eyebrows on the face begin to twitch. | ||
| 515 | The Clockwork Face screams: What do you want?!? | ||
| 516 | The Clockwork Face calms and says: Forgive me. I thought you were them again. They like to wind me | ||
| 517 | up just to humiliate me from time to time. | ||
| 518 | |||
| 519 | The Clockwork Face raises his eyebrows and says: I will help you. The center, if you even want to | ||
| 520 | call it that, does not move, but finding it is not a simple task. You will need a special pair of | ||
| 521 | Clockwork Goggles. | ||
| 522 | ~> | ||
| 523 | The Clockwork Face looks paranoid and whispers: They will help you see things you couldn't possibly | ||
| 524 | have noticed without them. I made them myself, but I do not have them now. Before I was imprisoned | ||
| 525 | I hid them. I had a storage box we kept parts in but I made a secret compartment on it. You will | ||
| 526 | only need to '**press the right side**' and it should eject them out to you. | ||
| 527 | )))|((( | ||
| 528 | * Clockwork Face is close to the center | ||
| 529 | * You can find the Mantle of Dampening | ||
| 530 | ** Recquires Goggles, Boots and the Gauntlets | ||
| 531 | ** North side, hidden north, then 'leap ledge', follow the path to the Production Machine | ||
| 532 | *** 'search inside machine' solves [[doc:MUD.Quests.Quest 374 - Dead Air.WebHome]] and rewards the Mantle of Dampening | ||
| 533 | * You can find the Belt of Distortion | ||
| 534 | ** Requires Goggles, boots, Gauntlets and Mantle | ||
| 535 | ** Southeastern side, hidden east, then leap ledge, follow path to Antique Clockwork Soldier | ||
| 536 | *** 'examine soldier', 'disassemble soldier', 'remove belt' solves [[doc:MUD.Quests.Quest 375 - Immovable.WebHome]] and rewards the Belt of Distortion | ||
| 537 | * There is an Exit to [[#Area 8>>doc:||anchor="Quest362-TheClockStops-Area8"]]in the northwestern part | ||
| 538 | ** hidden west, then 'enter passage' | ||
| 539 | * There is one more room that gives extra description with the goggles, seems a trapdoor exit, but that you cannot do anything with from this side. I think this is the exit from Area 2 | ||
| 540 | * Contains Marut, Kill him to solve [[doc:MUD.Quests.Quest 364 - The Inevitable.WebHome]], and to get the Marut Key | ||
| 541 | |||
| 542 | \\ | ||
| 543 | ))) | ||
| 544 | |((( | ||
| 545 | (% class="content-wrapper" %) | ||
| 546 | ((( | ||
| 547 | \\ | ||
| 548 | ))) | ||
| 549 | )))|((( | ||
| 550 | \\ | ||
| 551 | )))|((( | ||
| 552 | * [[doc:MUD.Quests.Quest 364 - The Inevitable.WebHome]] | ||
| 553 | * [[doc:MUD.Quests.Quest 374 - Dead Air.WebHome]] | ||
| 554 | * [[doc:MUD.Quests.Quest 375 - Immovable.WebHome]] | ||
| 555 | ))) | ||
| 556 | |||
| 557 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 558 | == {{id name="Quest362-TheClockStops-Area8"/}}Area 8 == | ||
| 559 | |||
| 560 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %) | ||
| 561 | |=((( | ||
| 562 | \\ | ||
| 563 | )))|=((( | ||
| 564 | turn crank | ||
| 565 | )))|=((( | ||
| 566 | Walkthrough | ||
| 567 | ))) | ||
| 568 | |((( | ||
| 569 | (% class="content-wrapper" %) | ||
| 570 | ((( | ||
| 571 | [[image:attach:image2021-12-22_11-9-58.png||height="250"]] | ||
| 572 | ))) | ||
| 573 | )))|((( | ||
| 574 | ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~* | ||
| 575 | The eyebrows on the face begin to twitch. | ||
| 576 | |||
| 577 | The Clockwork Face squints and says: Hrm... Not at all what I expected. | ||
| 578 | The Clockwork Face sighs and says: I heard from the others we had a visitor. In truth I expected | ||
| 579 | someone much stronger, taller and better looking. | ||
| 580 | |||
| 581 | The Clockwork Face smirks with pitty: I feel that it would be a great charity to assist something as | ||
| 582 | ugly and pathetic as you, and I happen to be in a giving mood. | ||
| 583 | The Clockwork Face smiles with satisfaction and says: You will need to try and understand that you | ||
| 584 | are not the center of the universe, or the master of your own destiny. Everything is on a cycle, | ||
| 585 | and nothing can or will ever change that. Take for instance this place. Even if you found a way | ||
| 586 | out it does not necessarily mean you can leave. That is not up to you. That is only up to him. He | ||
| 587 | is god here. | ||
| 588 | The gears slowly come to a stop as the life flickers out of the face. | ||
| 589 | )))|((( | ||
| 590 | * This area contains "Gravity fields' that function as exits. | ||
| 591 | ** 'enter field' to pass through them. Note that you cannot wear the Gyroscopic Boots while doing this | ||
| 592 | * Clockwork Face is to the south on the western branch | ||
| 593 | * There is an exit to [[#Area 1>>doc:||anchor="Quest362-TheClockStops-Area1"]]at the upper far west | ||
| 594 | ** 'lift trapdoor' | ||
| 595 | * There is a locked door west from the exit to Area 1 | ||
| 596 | ** this contains a hallway where all the doors are locked. Need high mech to open. | ||
| 597 | ** At the end, there is a chest. This chest contains a triangle key. | ||
| 598 | *** The Triangle Key is required for the Shadow Chest in Area 2 (Quest 360) | ||
| 599 | *** Note that the chest may take a few attempts. It is hard to knock/pick | ||
| 600 | ))) | ||
| 601 | |||
| 602 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 603 | == {{id name="Quest362-TheClockStops-Area1"/}}Area 1 == | ||
| 604 | |||
| 605 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %) | ||
| 606 | |=((( | ||
| 607 | Map | ||
| 608 | )))|=((( | ||
| 609 | turn crank | ||
| 610 | )))|=((( | ||
| 611 | Walkthrough | ||
| 612 | ))) | ||
| 613 | |((( | ||
| 614 | (% class="content-wrapper" %) | ||
| 615 | ((( | ||
| 616 | [[image:attach:image2021-12-10_22-55-8.png||height="250"]] | ||
| 617 | ))) | ||
| 618 | )))|((( | ||
| 619 | You begin to slowly turn the crank on the face. | ||
| 620 | ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~* | ||
| 621 | The eyebrows on the face begin to twitch. | ||
| 622 | The Clockwork Face says: Mortal, why are you here? | ||
| 623 | |||
| 624 | The Clockwork Face inquires: Have you come to join my army? | ||
| 625 | The Clockwork Face sneers and says: No your not are you. I smell Svirfneblin all over you. | ||
| 626 | |||
| 627 | The Clockwork Face looks angered and says: They sent you didn't they... it doesn't really matter. | ||
| 628 | |||
| 629 | You will be joining my army if you like it or not. | ||
| 630 | |||
| 631 | The gears slowly come to a stop as the life flickers out of the face. | ||
| 632 | |||
| 633 | \\ | ||
| 634 | )))|((( | ||
| 635 | * The Clockface is north on the northwestern arm | ||
| 636 | * There are terminals in each corner. You have to 'disengage terminal' in these rooms. | ||
| 637 | * There are "strange crossroads" in many of the intersections that will send you a random direction | ||
| 638 | * You can get to [[#Area 5>>doc:||anchor="Quest362-TheClockStops-Area5"]]by doing 'press wall' at the room n of the first northwestern intersection | ||
| 639 | |||
| 640 | \\ | ||
| 641 | ))) | ||
| 642 | |((( | ||
| 643 | (% class="content-wrapper" %) | ||
| 644 | ((( | ||
| 645 | \\ | ||
| 646 | ))) | ||
| 647 | )))|((( | ||
| 648 | You have received updated information on your mission to solve quest 362 on stage 7. | ||
| 649 | See missions command for an review: | ||
| 650 | A Clockwork Face seemed extremely peculiar. It was as if Murkor was speaking directly to you. | ||
| 651 | )))|((( | ||
| 652 | \\ | ||
| 653 | ))) | ||
| 654 | |||
| 655 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 656 | == {{id name="Quest362-TheClockStops-Area5"/}}Area 5 == | ||
| 657 | |||
| 658 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %) | ||
| 659 | |=((( | ||
| 660 | Map | ||
| 661 | )))|=((( | ||
| 662 | turn crank | ||
| 663 | )))|=((( | ||
| 664 | Walkthrough | ||
| 665 | ))) | ||
| 666 | |((( | ||
| 667 | (% class="content-wrapper" %) | ||
| 668 | ((( | ||
| 669 | [[image:attach:image2021-12-11_1-10-33.png||thumbnail="true" height="250"]] | ||
| 670 | ))) | ||
| 671 | )))|((( | ||
| 672 | (% class="content-wrapper" %) | ||
| 673 | ((( | ||
| 674 | ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~* | ||
| 675 | |||
| 676 | The Clockwork Face snarls and says: Why have you disturbed my slumber! | ||
| 677 | |||
| 678 | The Clockwork Face frowns and says: Do I wake you while you sleep? No... I do not! | ||
| 679 | |||
| 680 | The Clockwork Face with much disdain says: I tire of you beings. Every few years one of you thinks | ||
| 681 | you will come here and fix things. Fix meaning do it your way of course. Well I will tell you. | ||
| 682 | You will not fix anything here. No one ever has, and no one ever will. | ||
| 683 | |||
| 684 | The Clockwork Face sneers and says: Your still here? Will you ever go away and let me rest?!? I | ||
| 685 | suppose you want something, everyone does. A clue perhaps? Yes... Seven. There now, off you go. | ||
| 686 | ))) | ||
| 687 | )))|((( | ||
| 688 | (% class="content-wrapper" %) | ||
| 689 | ((( | ||
| 690 | * There is a Red Button here, where you can 'press button' to solve [[doc:MUD.Quests.Quest 359 - Mazes for Dummies.WebHome]] | ||
| 691 | * You can find the Gyroscopic Boots here, in a Trunk at the western side, room with only south exit | ||
| 692 | ** 'pull the hidden latch' to solve [[doc:MUD.Quests.Quest 372 - Weightless.WebHome]], and to get the Gyroscopic Boots | ||
| 693 | * You can find the Disruption Gauntlets here: In the southwestern area, find where you can "leap ledge" | ||
| 694 | ** follow the trail until you find "Pile of Broken parts". | ||
| 695 | ** Do 'sift pile' (multiple times) to solve [[doc:MUD.Quests.Quest 373 - Anti-Anti-Magic.WebHome]] and get the Disruption Gauntlets | ||
| 696 | * There is an exit to the "Center" at the far south. | ||
| 697 | ** 'enter light' to go to[[#Area ?>>doc:||anchor="Quest362-TheClockStops-Area?"]] | ||
| 698 | * There is a Hovering Platform here | ||
| 699 | ** 'stand platform' gives a message, but nothing happes. Possibly Thief/Wizthief only (Twilight Sai?) | ||
| 700 | * Zelekhut is here, kill him to solve [[doc:MUD.Quests.Quest 366 - The Inevitable III.WebHome]], and to get the Zelekhut Key | ||
| 701 | |||
| 702 | \\ | ||
| 703 | ))) | ||
| 704 | ))) | ||
| 705 | |((( | ||
| 706 | (% class="content-wrapper" %) | ||
| 707 | ((( | ||
| 708 | \\ | ||
| 709 | ))) | ||
| 710 | )))|((( | ||
| 711 | (% class="content-wrapper" %) | ||
| 712 | ((( | ||
| 713 | You have received updated information on your mission to solve quest 362 on stage 15. | ||
| 714 | See missions command for an review: | ||
| 715 | You have found the gyroscopic boots. | ||
| 716 | ))) | ||
| 717 | )))|((( | ||
| 718 | * [[doc:MUD.Quests.Quest 359 - Mazes for Dummies.WebHome]] | ||
| 719 | * [[doc:MUD.Quests.Quest 366 - The Inevitable III.WebHome]] | ||
| 720 | * [[doc:MUD.Quests.Quest 372 - Weightless.WebHome]] | ||
| 721 | * [[doc:MUD.Quests.Quest 373 - Anti-Anti-Magic.WebHome]] | ||
| 722 | ))) | ||
| 723 | |||
| 724 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 725 | == {{id name="Quest362-TheClockStops-Area???(Area8xx)"/}}Area ??? (Area 8xx) == | ||
| 726 | |||
| 727 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 728 | This area does not seem to push you out every 5 minutes. Possibly the Center mentioned at the face in Area 9 | ||
| 729 | |||
| 730 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %) | ||
| 731 | |=((( | ||
| 732 | Map | ||
| 733 | )))|=((( | ||
| 734 | turn crank | ||
| 735 | )))|=((( | ||
| 736 | Walkthough | ||
| 737 | ))) | ||
| 738 | |((( | ||
| 739 | (% class="content-wrapper" %) | ||
| 740 | ((( | ||
| 741 | [[image:attach:image2021-12-17_19-28-26.png||thumbnail="true" height="250"]] | ||
| 742 | ))) | ||
| 743 | )))|((( | ||
| 744 | You begin to slowly turn the crank on the face. | ||
| 745 | ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~* | ||
| 746 | The eyebrows on the face begin to twitch. | ||
| 747 | |||
| 748 | The Clockwork Face pleads: Stop now... please. | ||
| 749 | The Clockwork Face begs: Do not go any further. I never thought anyone could make it this far. | ||
| 750 | |||
| 751 | The Clockwork Face sighs heavily and says: I suppose if you came this far there is no hope in | ||
| 752 | talking you out of destroying me. Wait what am I saying you cannot destroy me. You can only | ||
| 753 | temporarily shut me down. | ||
| 754 | |||
| 755 | The Clockwork Face laughs maniacally: You foolish bastard. You have came all this way, overcome | ||
| 756 | everything and for what? An item or two? Glory? Vengeance for the Svirfneblins? I want you to | ||
| 757 | know something. I am everything... I am everywhere... I will never be defeated. | ||
| 758 | |||
| 759 | The gears slowly come to a stop as the life flickers out of the face. | ||
| 760 | )))|((( | ||
| 761 | * Need all of the items to get all the way to the center: | ||
| 762 | * | ||
| 763 | *1. Need Goggles to see hidden exits | ||
| 764 | *1. Need Gyroscopic boots to 'leap ledge' | ||
| 765 | *1. Need Gauntlets to pass through the doors | ||
| 766 | *1. Need Mantle to prevent getting stunned by the pendulum | ||
| 767 | *1. Need Belt to not be sent random places when moving east from Clockface | ||
| 768 | * In the center, there is a Crystal Column, 'destroy column' to solve [[doc:WebHome]]and get the reward [[doc:MUD.Items.Armour.Back.Masterwork Cloak.WebHome]] | ||
| 769 | * A 'Golden Portal' arrives, you can 'touch portal' to leave the area. You will get sent back to the 'pull lever' room outside the area. | ||
| 770 | * There is an exit to [[#Area 2>>doc:||anchor="Quest362-TheClockStops-Area2"]]near the entrance (s.s. hidden east,n,e,e,e,e,e, 'stand platform') | ||
| 771 | * There is a Shimmering Portal at the northwestern side | ||
| 772 | ))) | ||
| 773 | |((( | ||
| 774 | \\ | ||
| 775 | )))|((( | ||
| 776 | You have received updated information on your mission to solve quest 362 on stage 8. | ||
| 777 | See missions command for an review: | ||
| 778 | A Clockwork Face lets you know nothing else stands in your way, even if it was for naught. | ||
| 779 | )))|((( | ||
| 780 | \\ | ||
| 781 | ))) | ||
| 782 | |||
| 783 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 784 | = {{id name="Quest362-TheClockStops-Miscellanous"/}}Miscellanous = | ||
| 785 | |||
| 786 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 787 | == {{id name="Quest362-TheClockStops-Missions"/}}Missions == | ||
| 788 | |||
| 789 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 790 | ((( | ||
| 791 | |||
| 792 | Mission Stage Information | ||
| 793 | 362 1 The elder has told you to [survey the area] on a catwalk above the great void. | ||
| 794 | 2 A Clockwork Face told you to [pull lever] to enter. | ||
| 795 | 3 A Clockwork Face was not very helpful and gave the clue seven. | ||
| 796 | 4 A Clockwork Face said everything was on a cycle and you may not be allowed to | ||
| 797 | leave. | ||
| 798 | \\ 5 A Clockwork Face told you about Murkor and taught you how to [disengage | ||
| 799 | terminal]'s to reach him. | ||
| 800 | \\ 6 A Clockwork Face told you about goggles and told you that you could find them in a | ||
| 801 | storage box if you [press the right side] of it. | ||
| 802 | \\ 7 A Clockwork Face seemed extremely peculiar. It was as if Murkor was speaking | ||
| 803 | directly to you. | ||
| 804 | \\ 8 A Clockwork Face lets you know nothing else stands in your way, even if it was for | ||
| 805 | naught. | ||
| 806 | \\ 9 A Clockwork Face told you of a pair of gauntlets and a pair of boots at another | ||
| 807 | location in a trunk that you could obtain if you [pull the hidden latch]. | ||
| 808 | \\ 10 You have disengaged terminal one. | ||
| 809 | 11 You have disengaged terminal two. | ||
| 810 | 12 You have disengaged terminal three. | ||
| 811 | 13 You have disengaged terminal four. | ||
| 812 | 14 You have found the clockwork goggles. | ||
| 813 | 15 You have found the gyroscopic boots. | ||
| 814 | 16 You have found the gauntlets of disruption. | ||
| 815 | 17 You have found the mantle of dampening. | ||
| 816 | 18 You have found the belt of distortion. | ||
| 817 | \\Mission data for quest The Clock Stops (362), not known to be described in any tale. | ||
| 818 | There are indications that parts or whole of this mission should be in the whereabouts of Banefall. | ||
| 819 | - This quest is designed for a single player. | ||
| 820 | - Fighting rating is designed for a level 50 player; and fighting could be tough. | ||
| 821 | - Clues to discover; and you should expect using a year or two to collect all information. | ||
| 822 | You should receive item 0 as reward. | ||
| 823 | ))) | ||
| 824 | |||
| 825 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 826 | == {{id name="Quest362-TheClockStops-NPCDescriptions"/}}NPC Descriptions == | ||
| 827 | |||
| 828 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 829 | \\ | ||
| 830 | |||
| 831 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 832 | ((( | ||
| 833 | Kolyarut | ||
| 834 | This slender, humanoid shaped clockwork construct is named the Kolyarut. It seems quite more | ||
| 835 | intuitive and clever then the others. Wielding a very large sword and draped in a red silk garb it | ||
| 836 | reacts quickly to your presence and draws it back to take aim. Its main function is to uphold | ||
| 837 | agreements and to vanquish those that break them. Your presence here is unfortunately enough for | ||
| 838 | the contract on your head. | ||
| 839 | It is in very bad shape. | ||
| 840 | Wielding : a Covenant Sword. | ||
| 841 | \\~-~-~-~- | ||
| 842 | \\Marut | ||
| 843 | This overly large and heavily armored humanoid looking clockwork construct. Although you can | ||
| 844 | hear many internal gears and parts moving, you cannot see anything beyond the massive and thick | ||
| 845 | metal plates that protect it. A large, and just as armored full helm rests upon the massive | ||
| 846 | shoulders. Looking into the visor for the eyes you see nothing but darkness as if it were hollow. | ||
| 847 | The enormous arms end in deadly looking fists, one crackling with electricity and the other | ||
| 848 | producing sonic blasts. The Marut endlessly and indefinitely walks the earth in search of its | ||
| 849 | target. Those foolish enough to attempt to deny the grave, in this case those who have invaded the | ||
| 850 | labyrinth, have a limited number of days remaining. | ||
| 851 | It is in good shape. | ||
| 852 | \\~-~-~-~- | ||
| 853 | \\Zelekhut | ||
| 854 | This large, centaur-like clockwork construct is known as the Zelekhut. An expert tracker that | ||
| 855 | uses magic and raw ability to track those that would deny justice, especially those that flee from | ||
| 856 | punishment. Anyone who has invaded the labyrinth will assuredly be hunted down for this crime. | ||
| 857 | From a distance it does not seem terribly threatening, but once it closes two long spiked chains | ||
| 858 | shoot forth from its forearms and large golden metallic wings emerge from its back. It rears up | ||
| 859 | swinging the chains and flapping the wings while its strikes its front legs toward you. | ||
| 860 | It is in bad shape. | ||
| 861 | ))) | ||
| 862 | |||
| 863 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 864 | == {{id name="Quest362-TheClockStops-ItemDescriptions"/}}Item Descriptions == | ||
| 865 | |||
| 866 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 867 | ((( | ||
| 868 | Triangle Key | ||
| 869 | \\ Weight : 1 | ||
| 870 | Type : Misc | ||
| 871 | Condition : Average | ||
| 872 | Quality : Mundane | ||
| 873 | Origin : Quest N/A | ||
| 874 | Tradable : Unstealable | ||
| 875 | Limit : 1 | ||
| 876 | Allowed : Everyone | ||
| 877 | Level : Any | ||
| 878 | |||
| 879 | \\Triangle Key | ||
| 880 | This is a very small, iron key with a triangular end. Never seeing a key resembling this one | ||
| 881 | means it has only one very specific lock it can open. | ||
| 882 | ))) | ||
| 883 | |||
| 884 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 885 | ((( | ||
| 886 | |||
| 887 | \\\\Terminal | ||
| 888 | A large metal terminal rises up from the ground. There are dozens of different colored buttons | ||
| 889 | and and knobs and it is almost impossible to guess at what this controls or how to use it at all. | ||
| 890 | \\\\ | ||
| 891 | ))) | ||
| 892 | |||
| 893 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 894 | ((( | ||
| 895 | Hovering Platform | ||
| 896 | \\ Weight : 100000 | ||
| 897 | Type : Misc | ||
| 898 | Condition : N/A | ||
| 899 | Quality : Mundane | ||
| 900 | Origin : Quest N/A | ||
| 901 | Tradable : Yes | ||
| 902 | Gettable : No | ||
| 903 | Limit : Unlimited | ||
| 904 | Allowed : Everyone | ||
| 905 | Level : Any | ||
| 906 | |||
| 907 | \\Hovering Platform | ||
| 908 | This is a large, crystalline platform that is hovering just a foot or two above the floor. It is | ||
| 909 | only large enough for one person to stand on it at a time, but the reason why it is here or how it | ||
| 910 | stays levitated is a mystery. | ||
| 911 | \\> stand platform | ||
| 912 | Nothing happens so you step back off of it. | ||
| 913 | ))) | ||
| 914 | |||
| 915 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 916 | ((( | ||
| 917 | |||
| 918 | \\\\ | ||
| 919 | ))) | ||
| 920 | |||
| 921 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 922 | ((( | ||
| 923 | Clockwork Face | ||
| 924 | \\ Weight : 100000 | ||
| 925 | Type : Misc | ||
| 926 | Condition : N/A | ||
| 927 | Quality : Mundane | ||
| 928 | Origin : Quest N/A | ||
| 929 | Tradable : Yes | ||
| 930 | Gettable : No | ||
| 931 | Limit : Unlimited | ||
| 932 | Allowed : Everyone | ||
| 933 | Level : Any | ||
| 934 | |||
| 935 | \\Clockwork Face | ||
| 936 | Large, golden mechanical gears, wheels and levers are connected to strips of metal that create a | ||
| 937 | crude looking face that is built into the northern wall. The eyes, eyebrows and mouth appear to be | ||
| 938 | moveable. Peering beyond the gears and metal you can see it has been attached to the crystalline | ||
| 939 | wall, by some unknown method. You also notice a small crank on the right side of the face. | ||
| 940 | \\ | ||
| 941 | ))) | ||
| 942 | |||
| 943 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 944 | ((( | ||
| 945 | Crystal Column | ||
| 946 | \\ Weight : 100000 | ||
| 947 | Type : Misc | ||
| 948 | Condition : N/A | ||
| 949 | Quality : Mundane | ||
| 950 | Origin : Quest N/A | ||
| 951 | Tradable : Yes | ||
| 952 | Gettable : No | ||
| 953 | Limit : Unlimited | ||
| 954 | Allowed : Everyone | ||
| 955 | Level : Any | ||
| 956 | |||
| 957 | \\Crystal Column | ||
| 958 | This very large crystal column stands in the center of the room. Inside of the column floats a | ||
| 959 | beautiful cloak and within the cloak is a swirling ball of mist. This must be the soul of Murkor, | ||
| 960 | and what has been so heavily protected. Even if it is only temporary, you must destroy this column! | ||
| 961 | \\\\\\ | ||
| 962 | ))) | ||
| 963 | |||
| 964 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 965 | ((( | ||
| 966 | Mimic Key | ||
| 967 | \\ Weight : 5 | ||
| 968 | Type : Misc | ||
| 969 | Condition : Reasonable | ||
| 970 | Quality : Mundane | ||
| 971 | Origin : Quest N/A | ||
| 972 | Tradable : Unstealable | ||
| 973 | Limit : 1 | ||
| 974 | Allowed : Everyone | ||
| 975 | Level : Any | ||
| 976 | |||
| 977 | \\Mimic Key | ||
| 978 | This is a very large, golden key and it would require an equally large lock to have any chance of | ||
| 979 | opening it. A small blue, silk ribbon has been tied around it. | ||
| 980 | \\\\\\ | ||
| 981 | ))) | ||
| 982 | |||
| 983 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 984 | ((( | ||
| 985 | Skull key | ||
| 986 | \\ Weight : 0 | ||
| 987 | Type : Misc | ||
| 988 | Condition : Reasonable | ||
| 989 | Quality : Mundane | ||
| 990 | Origin : Quest N/A | ||
| 991 | Tradable : Yes | ||
| 992 | Limit : Unlimited | ||
| 993 | Allowed : Everyone | ||
| 994 | Level : Any | ||
| 995 | |||
| 996 | \\A heavy key. The head of it is in the shape of a grinning skull. The eyes are set with tiny rubies. | ||
| 997 | The ornate quality of the key leads you to think it must open something important. | ||
| 998 | \\\\ | ||
| 999 | ))) | ||
| 1000 | |||
| 1001 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 1002 | ((( | ||
| 1003 | Ring of Lies | ||
| 1004 | \\ Weight : 3 | ||
| 1005 | Slot : Rings | ||
| 1006 | Type : Ring | ||
| 1007 | Material : Metal | ||
| 1008 | Condition : Excellent | ||
| 1009 | Quality : Mundane | ||
| 1010 | Origin : Quest 370 | ||
| 1011 | Tradable : Yes | ||
| 1012 | Limit : 1 | ||
| 1013 | Allowed : Everyone | ||
| 1014 | Level : 50 | ||
| 1015 | Quest : 370 | ||
| 1016 | |||
| 1017 | \\Ring of Lies | ||
| 1018 | This sinister ring is made from an unknown red metal and just possessing it makes you feel | ||
| 1019 | somewhat tainted. The sides of the ring are jagged like teeth and the top appears to be a swirling | ||
| 1020 | tongue reminding you of the deceit you felt by the [mimic]. | ||
| 1021 | \\Some information about this item is obscured to you. | ||
| 1022 | \\ | ||
| 1023 | ))) | ||
| 1024 | |||
| 1025 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 1026 | ((( | ||
| 1027 | Gold Spiral Band | ||
| 1028 | \\ Weight : 1 | ||
| 1029 | Type : Misc | ||
| 1030 | Condition : Average | ||
| 1031 | Quality : Mundane | ||
| 1032 | Origin : Quest 365 | ||
| 1033 | Tradable : Yes | ||
| 1034 | Limit : 1 | ||
| 1035 | Allowed : Everyone | ||
| 1036 | Level : Any | ||
| 1037 | |||
| 1038 | \\Gold Spiral Band | ||
| 1039 | This was once a beautifully detailed and crafted gold ring. You can immediately tell that only a | ||
| 1040 | master craftsman could have forged this stunning twisting band. However, it is also just as clear | ||
| 1041 | the ring has been either broken or separated. The thin gold band spirals, where it seems another | ||
| 1042 | band would be and only half the gem fitting is on it as well. If you were able to find the other | ||
| 1043 | pieces of it and combine them, then you would have a fantastic treasure. | ||
| 1044 | \\~-~-~-~- | ||
| 1045 | ))) | ||
| 1046 | |||
| 1047 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 1048 | ((( | ||
| 1049 | Ice Diamond | ||
| 1050 | \\ Weight : 3 | ||
| 1051 | Type : Misc | ||
| 1052 | Condition : Excellent | ||
| 1053 | Quality : Mundane | ||
| 1054 | Origin : Quest 366 | ||
| 1055 | Tradable : Yes | ||
| 1056 | Limit : 1 | ||
| 1057 | Allowed : Everyone | ||
| 1058 | Level : Any | ||
| 1059 | |||
| 1060 | \\Ice Diamond | ||
| 1061 | This is a magnificent, large and extremely valuable diamond. It tends to mostly reflect shades | ||
| 1062 | of blue and feels cool to the touch, giving good reason why it has its name. At the bottom of the | ||
| 1063 | diamond is a small fixture, as if it were once attached to a ring. | ||
| 1064 | ))) | ||
| 1065 | |||
| 1066 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 1067 | ((( | ||
| 1068 | ~-~-~-~- | ||
| 1069 | ))) | ||
| 1070 | |||
| 1071 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 1072 | ((( | ||
| 1073 | Platinum Spiral Band | ||
| 1074 | \\ Weight : 1 | ||
| 1075 | Type : Misc | ||
| 1076 | Condition : Very good | ||
| 1077 | Quality : Mundane | ||
| 1078 | Origin : Quest 364 | ||
| 1079 | Tradable : Yes | ||
| 1080 | Limit : 1 | ||
| 1081 | Allowed : Everyone | ||
| 1082 | Level : Any | ||
| 1083 | |||
| 1084 | \\Platinum Spiral Band | ||
| 1085 | This was once a beautifully detailed and crafted platinum ring. You can immediately tell that | ||
| 1086 | only a master craftsman could have forged this stunning twisting band. However, it is also just as | ||
| 1087 | clear the ring has been either broken or separated. The thin platinum band spirals, where it seems | ||
| 1088 | another band would be and only half the gem fitting is on it as well. If you were able to find the | ||
| 1089 | other pieces of it and combine them, then you would have a fantastic treasure. | ||
| 1090 | ))) | ||
| 1091 | |||
| 1092 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 1093 | ((( | ||
| 1094 | |||
| 1095 | ~-~-~-~- | ||
| 1096 | ))) | ||
| 1097 | |||
| 1098 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 1099 | ((( | ||
| 1100 | Mimic Key | ||
| 1101 | \\ Weight : 5 | ||
| 1102 | Type : Misc | ||
| 1103 | Condition : Average | ||
| 1104 | Quality : Mundane | ||
| 1105 | Origin : Quest N/A | ||
| 1106 | Tradable : Unstealable | ||
| 1107 | Limit : 1 | ||
| 1108 | Allowed : Everyone | ||
| 1109 | Level : Any | ||
| 1110 | |||
| 1111 | \\Mimic Key | ||
| 1112 | This is a very large, golden key and it would require an equally large lock to have any chance of | ||
| 1113 | opening it. A small blue, silk ribbon has been tied around it. | ||
| 1114 | \\~-~-~-~- | ||
| 1115 | \\ | ||
| 1116 | ))) | ||
| 1117 | |||
| 1118 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 1119 | ((( | ||
| 1120 | Marut Key | ||
| 1121 | \\ Weight : 5 | ||
| 1122 | Type : Misc | ||
| 1123 | Condition : Excellent | ||
| 1124 | Quality : Mundane | ||
| 1125 | Origin : Quest N/A | ||
| 1126 | Tradable : Unstealable | ||
| 1127 | Limit : 1 | ||
| 1128 | Allowed : Everyone | ||
| 1129 | Level : Any | ||
| 1130 | |||
| 1131 | \\Marut Key | ||
| 1132 | A small but heavy iron key with a single word engraved upon it, 'Death'. | ||
| 1133 | ))) | ||
| 1134 | |||
| 1135 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 1136 | ((( | ||
| 1137 | ~-~-~-~- | ||
| 1138 | ))) | ||
| 1139 | |||
| 1140 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 1141 | ((( | ||
| 1142 | Zelekhut Key | ||
| 1143 | \\ Weight : 5 | ||
| 1144 | Type : Misc | ||
| 1145 | Condition : Good | ||
| 1146 | Quality : Mundane | ||
| 1147 | Origin : Quest N/A | ||
| 1148 | Tradable : Unstealable | ||
| 1149 | Limit : 1 | ||
| 1150 | Allowed : Everyone | ||
| 1151 | Level : Any | ||
| 1152 | |||
| 1153 | \\Zelekhut Key | ||
| 1154 | A small but heavy iron key with a single word engraved upon it, 'Justice'. | ||
| 1155 | ))) | ||
| 1156 | |||
| 1157 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %) | ||
| 1158 | ((( | ||
| 1159 | |||
| 1160 | ~-~-~-~- | ||
| 1161 | \\Engraved Chest | ||
| 1162 | Small engravings cover this odd, little silver chest. It is impossible to tell the significance | ||
| 1163 | of them, whether it be some form of written language or just simply decorations. However, this is | ||
| 1164 | not what is the most peculiar about the chest at all. There are eight key holes in close proximity | ||
| 1165 | to each other that appear to all need to be turned at the exact same time. Even if you had a party | ||
| 1166 | helping you, there simply is not enough room for that many hands that close. | ||
| 1167 | \\~-~-~-~- | ||
| 1168 | \\\\ | ||
| 1169 | ))) |