Wiki source code of Quest 362 - The Clock Stops

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1 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
2 = {{id name="Quest362-TheClockStops-Description"/}}Description =
3
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5 Storyteller
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8 >The taleswapper has no startup hints
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11 Story:
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14 Paste in the taleswapper story here
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17 = {{id name="Quest362-TheClockStops-Walkthrough"/}}Walkthrough =
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20 \\
21
22 {{error}}
23 This is a highly enjoyable quest, and it gives good advice as you progress through it. You might therefore consider not reading the walkthrough until you have made an attempt.
24
25 * It is recommended to only do it with one char first.
26 * Also, be aware that after you start it, you cannot leave. (though you can log out)
27 * Expect to spend more than 1 hour pr character
28 {{/error}}
29
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31 \\
32
33 {{info}}
34 While there is enough information here to do the quest, it is not fully complete, as there are more quests in the area that have not yet been solved
35
36 Still unsolved include:
37
38 * [[doc:MUD.Quests.Quest 363 - Octolock.WebHome]] - likely the Engraved Chest in Area 2(wet) (Chest with eight keyholes)
39 {{/info}}
40
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42 \\
43
44 {{toc/}}
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47 \\
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50 I suggest reading through the entire guide before attempting it.
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53 It is also highly recommended to do initial exploration with a single character. And possibly do the quests one character at a time. This is because your characters will get randomly teleported every 5 minutes until you have finished the quest.
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56 \\
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59 >//Clockwork trivia:The clockwork area took quite a while to code, not only for the scope but difficulty in creation. It remains dormant until a player enters the area and essentially wakes it up. The teleportation aspect is actually clockwork searching for any payable character within the zone, after it's awakened, and then moves them to a random map.It was coded this way to eventually to have a spin off omiq where Murkor returns. It can, scary as it is, search for players/immorts across the entire mud and suck everyone inside. Ramp up all the effects, stun duration, anti magic, etc... and have him move around each map with the inevitables. That body count...There is a control room only an immort can get to. It is the brain of clockwork. Titan and Sibalgo both had to help me tune it because it pulled more power than the rest of the game combined with all of the call_outs it uses.Meditation to stop teleportation was an oversight. Thought it was clever so I didn't fix it.On release, the effects were about x2-3 as strong and were nerfed.Legend//
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62 \\
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65 1. Starts in Svirfneblin city, all south, with the Elder, do "listen tale"
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68 [[image:attach:image2021-12-8_22-48-2.png||thumbnail="true" height="250"]]
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71 \\
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74 Quotes
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77 >The Elder says: I am glad you have time for an old man. Not many do anymore. Please be patient
78 >with me, as I must catch my breath often. I am not what I used to be.The Elder says: Long, long ago.. our city was much larger. In fact we are nothing more then a
79 >glimmer of our former selves. We have weathered many attacks from the Drow and Duergar, but this is 
80 >not what my tale is about.The Elder says: There was once a young Svirfneblin by the name of Murkor, and it is he who this
81 >tale is about. Legend has it, he was the brightest and most clever of us all, but tainted by evils 
82 >of the lower depths.The Elder says: He was suppose to be our savior, but he was our greatest downfall. His tale is a
83 >tale of false hopes, greed and desire. The details of it all are foggy, and lost in the ages of 
84 >time.The Elder says: It is said he was a master tinkerer and craftsman. He along with his inferiors set
85 >off toward the great void. They were to construct a new home for us, far beyond the reach of our 
86 >enemies into the unknown.The Elder says: Murkor occasionally returned to us, taking more and more of our supplies and more
87 >and more of our people. Each time he came, he seemed darker... colder... more powerful... and then 
88 >one day the visits just stopped.The Elder says: I was just a child at the time and was not taken by him. The others were not
89 >around then, so they do not believe me or listen to my requests to venture down. I cannot blame 
90 >them, we have little resources left to waste any on such a mission of discovery that happened so 
91 >long ago.The Elder says: I do not tell this to many, but you have been so kind to hear an old man ramble. 
92 >My father was taken by Murkor and I know in my heart that he would not have abandoned me. I know he 
93 >is long deceased by now, but before he left he told me the route they were taking.The Elder says: If you were interested enough to [accept the mission] I would share this knowledge
94 >with you. I do not require you to return to me, and would prefer to not know what has befallen my 
95 >father and the rest of our people. Ignorance is bliss and an old man may not be able to handle the 
96 >truth. One last thing, and I do warn you. He has three main servants he created that I saw. The 
97 >Marut, Zelekhut and Kolyarut. They are the Inevitables, and you would be wise to run from them if 
98 >you cross them.
99
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101 2. accept the mission
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104 >The Elder says: You have made an old man happy. I only wish I were a little younger and I could go
105 >with you. My father once told me that if I were to stand on a catwalk overlooking the void, I could 
106 >[survey the area] to find a path down it. I hope this information serves you well in your 
107 >adventure.
108
109 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
110 3. Go to the lowerdark, and do "survey the area" (this is in the northern part of the map)
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113 [[image:attach:image2021-12-8_23-56-2.png||thumbnail="true" height="250"]]
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116 >You survey the area and notice that just to the north, near the opening of the cave, there is a
117 >small path you could climb down. It seems to go down quite far into the darkness below.
118
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120 4. then 2x north
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123 5. then "climb path"
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126 6. north
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129 7. 'turn crank' to get a mission update.
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132 8. If you are ready, then 'pull lever'. Note that you will not be able to exit until you have finished the quest.
133
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135 9. You get to one of 6 maps (see below), there is an additional seventh map that you can get after finding the Goggles. Each area has a number inscribed in one of the rooms, I use this room to identify the area. Note that there are two areas with the number 2, and two areas with the number 8.
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137 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
138 * You always astart at Area 5, right by the Red Button. You can press this to solve [[doc:MUD.Quests.Quest 359 - Mazes for Dummies.WebHome]]
139
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141 \\
142
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144 Inside the Maze
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147 \\
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150 Effects
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153 There are muliple effects impacting you while inside here. Getting the various equipments from the different subquests will prevent these effects from affecting you.
154
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156 * You can get stunned
157 * You can get slowed (heavy gravity)
158 * You will get teleported to a random map every 5 minutes.
159 ** Initially this is the only way to move between areas
160 ** Each area has multiple "initial rooms", marked with "i" on the maps below
161 ** Teleportation is "warned with a ~*~*GONG~*~* ~*~*GONG~*~* ~*~*GONG~*~* message
162 ** Teleportation can be avoided w
163 * You will get electrocuted for a small amount of damage every so often
164 * You will get hit with an "Anti Magic Field" that prevents you from casting spells
165
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167 \\
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170 Your first objective should normally be to map out the Maze. This is while you wait for the Maze to transport you to Area 2, where you should immediately run an fetch the goggles so that you can move about more freely, then also do 'turn crank' in this area, to allow you to progress the maps.
171
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173 After this, you will need to move around the maze until you have found all the pieces of equipment, and disengaged all the 4 terminals.
174
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176 At that point, you can make your way to Area 5, then from there to the hidden/Secret Area. Here make your way to the center, then 'destroy column' to finish the quest.
177
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179 Note that after having solved [[doc:WebHome]], you will not be able to go through the security doors unless you 'disengage terminal's in Area 1 again
180
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182 \\
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185 Add map if relevant
186
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188 \\
189
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191 Back to [[doc:MUD.Quests.WebHome]]
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194 \\
195
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197 == {{id name="Quest362-TheClockStops-Items"/}}Items ==
198
199 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
200 The following items are found, and required to progress through the Maze
201
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203 * [[doc:MUD.Items.Armour.Head.Clockwork Goggles.WebHome]] (Area 2)
204 ** Allows you to see hidden descriptions
205 ** Should be yoru first item
206 * [[doc:MUD.Items.Armour.Feet.Gyroscopic Boots.WebHome]] (Area 5)
207 ** Allows you to 'leap ledge'
208 ** Prevents the Gravity effect
209 ** Should be your second item
210 * [[doc:MUD.Items.Armour.Hands.Disruption Gauntlets.WebHome]] (Area 5)
211 ** Should be your third item
212 * [[doc:MUD.Items.Armour.Back.Mantle of Dampening.WebHome]] (Area 9)
213 ** Should be your fourth item
214 * [[doc:MUD.Items.Armour.Waist.Belt of Distortion.WebHome]] (Area 9)\\
215 ** Prevents getting moved around every 5 minutes
216 ** Should be your fifth item
217
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219 \\
220
221 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
222 === {{id name="Quest362-TheClockStops-Rewards"/}}Rewards ===
223
224 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
225 * [[doc:MUD.Items.Armour.Back.Masterwork Cloak.WebHome]]
226 ** Can 'morph' into different types of equipment. use "select" to see your options
227 ** Note! The cloak will unfortunately not contain the effects provided by the above equipment. Meaning that you will have to keep em even after you get the cloak
228 * [[doc:MUD.Items.Armour.Rings.Ring of Ages.WebHome]]
229 ** Decent ring that can give you haste
230 * [[doc:MUD.Items.Armour.Rings.Ring of Lies.WebHome]]
231 * [[doc:MUD.Items.Armour.Amulets.Mandrake Amulet.WebHome]]
232 ** Amulet that allows you to shapeshift
233
234 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
235 == {{id name="Quest362-TheClockStops-Mechanics"/}}Mechanics ==
236
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238 Some of the areas have mechanics that will impact the way you traverse the maze. This is in addition to the general effects of the Maze itself
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241 * Gravitational Field: Is an exit, 'enter field' to use it. Must not wear the Gyroscopic Boots
242 * Ledge: Is an exit, 'leap ledge' to use it. Must have the Gyroscopic Boots
243 * Pundulum: Blocks you from passing (and stuns you) unless you have Mantle of Dampening
244 * Security Door: Blocks you from passing unless you have 'disengaged the terminal' in Area 1
245 * Magical Barrier: Blocks you from passing unless you have the Gauntlets of Disruption
246 * Maze will change itself every 5 minutes. Or rather you will get teleported to a random area every 5 minutes. (Unless you have the Belt of Distortion or are currently in the Secret Area ?)
247 * You will get impacted by heavy gravity every now and then. This is a slow effect. If you wear the Gyroscopic boots, you will not be impacted by this effect.
248 * Clockwork Face: At these you can 'turn crank' to get mission updates and hints. Some of these are required to be able to progress
249 * Shimmering Portal: At these you can "touch entrance", but it is unclear what purpose these serve
250
251 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
252 == {{id name="Quest362-TheClockStops-Mobs"/}}Mobs ==
253
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255 There are several mobs in the Maze. Most of these are not particularly hard. But there are some that wander around, that are very hard.
256
257 {{error}}
258 It is recommended to not leave the keyboard and idle inside the dungeon. It is better (and safe) to log out instead!
259 {{/error}}
260
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262 \\
263
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265 * **Kolyarut**
266 ** Seen in Area 2
267 ** Holds Covenant Sword
268 ** Has Kolyarut Key
269 ** Solves [[doc:MUD.Quests.Quest 365 - The Inevitable II.WebHome]] when you kill him
270 * **Zelekhut**
271 ** Disarm
272 ** Seen in Area 5
273 ** Solves [[doc:MUD.Quests.Quest 366 - The Inevitable III.WebHome]]
274 ** Has Zelekhut Key
275 * **Marut**
276 ** Blind
277 ** Melee: 100-120 pr round
278 ** Seen in Area 9
279 ** Has Marut Key
280 ** Solves [[doc:MUD.Quests.Quest 364 - The Inevitable.WebHome]]
281 * Clockwork Soldier
282 ** Stonestance
283 ** Battlecry
284 * Mender
285 ** stun
286 * Mender Swarm
287 ** stun
288 * Observer
289 ** explodes
290 * Mimic (Treasure Chest)
291
292 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
293 = {{id name="Quest362-TheClockStops-Areas"/}}Areas =
294
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296 == {{id name="Quest362-TheClockStops-TravelBetweenAreas"/}}Travel Between Areas ==
297
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299 After you have acquired the goggles, you will be able to travel between the various areas as follows
300
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302 Area 2 → Area 2 (Blue/Water) → Area 9 → Area 8 → Area 1 → Area 5 → Area ? → Area 2
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305 \\
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308 This require you to find a special room in each area, and performing a syntax.
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311 These rooms are highlighted in red in the maps below
312
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314 [[image:attach:image2021-12-11_1-34-52.png||height="400"]]
315
316 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
317 == {{id name="Quest362-TheClockStops-Area2"/}}Area 2 ==
318
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320 |=(((
321 Map
322 )))|=(((
323 turn crank
324 )))|=(((
325 Walkthrough
326 )))
327 |(((
328 (% class="content-wrapper" %)
329 (((
330 [[image:attach:image2021-12-11_0-39-18.png||thumbnail="true" height="250"]]
331 )))
332 )))|(((
333 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
334
335 The eyebrows on the face begin to twitch.
336
337 The Clockwork Face looks cheerful and says: Praise the heavens a champion has arrived!
338 You gesture and your skin hardens considerably. You feel very protected, but less dexterous.
339 The Clockwork Face pauses for a moment.
340
341
342 The Clockwork Face looks hopeful and says: I used to be a Svirfneblin, believe it or not. A group
343 of us were hired long ago by one of our kind to help build this place, his name was Murkor. He 
344 claimed to be building a new home for our people so we would always be safe from the Drow and 
345 Duergar. This is at least what we were led to believe. He was a powerful wizard who was also 
346 skilled in tinkering, yet none were aware he was tainted by necromancy. We didn't even see it 
347 coming. Murkor went out to steal countless souls and place them in his creations. He is no longer 
348 of our people, and even transferred his own soul into this place. He is all around us and all 
349 powerful.
350
351
352 The Clockwork Face pleads and says: You must be careful! As you no doubt have seen, the creations
353 that preceded us first few are far more advanced. I watch them mindlessly march back and forth, but 
354 I sometimes wonder if they are the lucky ones or are we. Please, you must find a way to the center 
355 and destroy his soul and release ours in the process. I don't know how to get there myself, but I 
356 know of four terminals that must be shut down to disengage security doors that protect his inner 
357 sanctum. I retain the ability to transfer this knowledge to you.
358
359 \\
360 )))|(((
361 * Clockwork Face is inside the first southeast exit you find
362 * You can get the Clockwork Goggles here, by going to the center of the map to find the 'Storage Box' and 
363 ** 'press the right side' → [[doc:MUD.Quests.Quest 371 - Sight Beyond Sight.WebHome]], reward Clockwork Goggles
364 * There is an exit to Area 2 (Blue/Water) if you walk all around the circle
365 ** Note! this leads into water!
366 ** 'enter shaft' to enter it
367 * Contains Kolyarut, Solves [[doc:MUD.Quests.Quest 365 - The Inevitable II.WebHome]] when killing him, This also provides the Kolyarut key
368 )))
369 |(((
370 (% class="content-wrapper" %)
371 (((
372 \\
373 )))
374 )))|(((
375 The gears slowly come to a stop as the life flickers out of the face as memories and thoughts that
376 are not your own flood your mind. You now realize how to shut down the terminals.
377 You have received updated information on your mission to solve quest 362 on stage 5.
378 See missions command for an review:
379 A Clockwork Face told you about Murkor and taught you how to [disengage terminal]'s to reach
380 him.
381 )))|(((
382 * [[doc:MUD.Quests.Quest 371 - Sight Beyond Sight.WebHome]]
383 * [[doc:MUD.Quests.Quest 365 - The Inevitable II.WebHome]]
384
385 \\
386 )))
387
388 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
389 == {{id name="Quest362-TheClockStops-Area2(Blue/Water)"/}}Area 2 (Blue/Water) ==
390
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392 |=(((
393 Map
394 )))|=(((
395 turn crank
396 )))|=(((
397 Walkthrough
398 )))
399 |(((
400 (% class="content-wrapper" %)
401 (((
402 [[image:attach:image2021-12-11_0-40-54.png||thumbnail="true" height="250"]]
403 )))
404 )))|(((
405 You begin to slowly turn the crank on the face.
406 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
407 ~> 
408 The eyebrows on the face begin to twitch.
409 The Clockwork Face expels bubbles and says: Hello there little one.
410 The Clockwork Face expels bubbles and says: It has been a long... long... long time sense anyone
411 visited me.
412
413 Fear creeps back into your spirit... your courage is gone.
414
415 The Clockwork Face expels bubbles and says: I can tell by your face your purpose. I will tell you
416 that you will need a set of very specific items to not only reach the center of this labyrinth, but 
417 to help defeat its many and various defense mechanisms.
418 The Clockwork Face expels bubbles and says: There are so many secrets hidden here, that no one
419 person will ever know them all. I know of a very special pair of boots, that I once created, and a 
420 pair of gauntlets a friend made. I sealed the boots in a trunk that has a hidden latch on the 
421 bottom of it. You can open it by simply pulling on it. The gauntlets you will have to find on your 
422 own I'm afraid. I wish I could aid you further.
423 ~*~*GONG~*~* ~*~*GONG~*~* ~*~*GONG~*~* ~*~*GONG~*~* ~*~*GONG~*~*
424 You struggle to stay afloat.
425 The gears slowly come to a stop as the life flickers out of the face.
426 )))|(((
427 (% class="content-wrapper" %)
428 (((
429 * This area is in water, so you cannot cast spells or use commands here
430 ** Note that it is shallow, so you cannot drown
431 * Multiple things of interest here:
432 ** Clockwork face is s,s,ne,n from entrance
433 ** Mimic (Treasure Chest) is s,s,nw,nw from entrance
434 *** 'reach inside chest', and it will attack you. Killing it solves [[doc:MUD.Quests.Quest 370 - Tricky Treasures.WebHome]], and provides a 'Mimic Key' you need for the Treasure chest with the Ring of Lies
435 ** Treasure Chest with Ring of Lies is s,s,se,se from entrace
436 *** 'unlock chest' with the Mimic Key to get Ring of Lies
437 ** Exit to [[#Area 9>>doc:||anchor="Quest362-TheClockStops-Area9"]]is s,s,se,s then 'climb ladder'
438 ** Clockwork Chest (s,s,sw,s from entrance)
439 *** Contains Mandrake Amulet
440 *** Can solve [[doc:MUD.Quests.Quest 361 - Numbers.WebHome]] by 'insert <seven digit code here>'
441 **** (((
442 Hint. Is related to missions and areas
443
444 {{expand}}The code is the area numbers, in the order they are listed in the missions list
445
446 insert (% style="color: rgb(34,34,34);" %)5829182{{/expand}}
447 )))
448 ** Armoured Chest (northwest, with south exit)
449 *** Require Kolyarat key
450 *** Provide Gold Spiral Band
451 ** Armoured Chest (all northeast)
452 *** Require Zelekhut Key
453 *** Contains Ice Diamonds
454 ** Armoured Chest (all west, nw)
455 *** Require Marut Key
456 *** (% style="letter-spacing: 0.0px;" %)Contains Platinum Spiral Bands
457 ** (% style="letter-spacing: 0.0px;" %)Engraved Chest (east, then ne)(%%)\\
458 *** Contains Golden Scarab
459 *** Need 8 keys to be turned at the same time
460 ** Shadow Chest (all west, then sw)
461 *** Contains Deck of Shadows, Blade of Despair, Green Emeralds, small gems, shiny gem
462 *** Require the Triangle Key, 
463 **** Quest 360
464 * When you have Platinum Spiral Band, Gold Spiral Band and Ice Diamond, you should be able to combine these
465 ** 'combine pieces' → Solve [[doc:MUD.Quests.Quest 369 - One for the Ages.WebHome]], rewards [[doc:MUD.Items.Armour.Rings.Ring of Ages.WebHome]]
466 )))
467 )))
468 |(((
469 (% class="content-wrapper" %)
470 (((
471 \\
472 )))
473 )))|(((
474 You have received updated information on your mission to solve quest 362 on stage 9.
475 See missions command for an review:
476 A Clockwork Face told you of a pair of gauntlets and a pair of boots at another location in a
477 trunk that you could obtain if you [pull the hidden latch].
478 )))|(((
479 * [[doc:MUD.Quests.Quest 361 - Numbers.WebHome]]
480 * [[doc:MUD.Quests.Quest 369 - One for the Ages.WebHome]]
481 * [[doc:MUD.Quests.Quest 370 - Tricky Treasures.WebHome]]
482 * [[doc:WebHome]]
483 * Quest 360 (thief, wizthief)
484 )))
485
486 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
487 \\
488
489 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
490 \\
491
492 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
493 == {{id name="Quest362-TheClockStops-Area9"/}}Area 9 ==
494
495 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %)
496 |=(((
497 Map
498 )))|=(((
499 turn crank
500 )))|=(((
501 Walkthrough
502 )))
503 |(((
504 (% class="content-wrapper" %)
505 (((
506 [[image:attach:image2021-12-11_1-36-42.png||thumbnail="true" height="250"]]
507 )))
508 )))|(((
509 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
510 The eyebrows on the face begin to twitch.
511 The Clockwork Face screams: What do you want?!?
512 The Clockwork Face calms and says: Forgive me. I thought you were them again. They like to wind me
513 up just to humiliate me from time to time.
514
515 The Clockwork Face raises his eyebrows and says: I will help you. The center, if you even want to
516 call it that, does not move, but finding it is not a simple task. You will need a special pair of 
517 Clockwork Goggles.
518 ~> 
519 The Clockwork Face looks paranoid and whispers: They will help you see things you couldn't possibly
520 have noticed without them. I made them myself, but I do not have them now. Before I was imprisoned 
521 I hid them. I had a storage box we kept parts in but I made a secret compartment on it. You will 
522 only need to '**press the right side**' and it should eject them out to you.
523 )))|(((
524 * Clockwork Face is close to the center
525 * You can find the Mantle of Dampening 
526 ** Recquires Goggles, Boots and the Gauntlets
527 ** North side, hidden north, then 'leap ledge', follow the path to the Production Machine
528 *** 'search inside machine' solves [[doc:MUD.Quests.Quest 374 - Dead Air.WebHome]] and rewards the Mantle of Dampening
529 * You can find the Belt of Distortion
530 ** Requires Goggles, boots, Gauntlets and Mantle
531 ** Southeastern side, hidden east, then leap ledge, follow path to Antique Clockwork Soldier
532 *** 'examine soldier', 'disassemble soldier', 'remove belt' solves [[doc:MUD.Quests.Quest 375 - Immovable.WebHome]] and rewards the Belt of Distortion
533 * There is an Exit to [[#Area 8>>doc:||anchor="Quest362-TheClockStops-Area8"]]in the northwestern part
534 ** hidden west, then 'enter passage'
535 * There is one more room that gives extra description with the goggles, seems a trapdoor exit, but that you cannot do anything with from this side. I think this is the exit from Area 2
536 * Contains Marut, Kill him to solve [[doc:MUD.Quests.Quest 364 - The Inevitable.WebHome]], and to get the Marut Key
537
538 \\
539 )))
540 |(((
541 (% class="content-wrapper" %)
542 (((
543 \\
544 )))
545 )))|(((
546 \\
547 )))|(((
548 * [[doc:MUD.Quests.Quest 364 - The Inevitable.WebHome]]
549 * [[doc:MUD.Quests.Quest 374 - Dead Air.WebHome]]
550 * [[doc:MUD.Quests.Quest 375 - Immovable.WebHome]]
551 )))
552
553 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
554 == {{id name="Quest362-TheClockStops-Area8"/}}Area 8 ==
555
556 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %)
557 |=(((
558 \\
559 )))|=(((
560 turn crank
561 )))|=(((
562 Walkthrough
563 )))
564 |(((
565 (% class="content-wrapper" %)
566 (((
567 [[image:attach:image2021-12-22_11-9-58.png||height="250"]]
568 )))
569 )))|(((
570 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
571 The eyebrows on the face begin to twitch.
572
573 The Clockwork Face squints and says: Hrm... Not at all what I expected.
574 The Clockwork Face sighs and says: I heard from the others we had a visitor. In truth I expected
575 someone much stronger, taller and better looking.
576
577 The Clockwork Face smirks with pitty: I feel that it would be a great charity to assist something as
578 ugly and pathetic as you, and I happen to be in a giving mood.
579 The Clockwork Face smiles with satisfaction and says: You will need to try and understand that you
580 are not the center of the universe, or the master of your own destiny. Everything is on a cycle, 
581 and nothing can or will ever change that. Take for instance this place. Even if you found a way 
582 out it does not necessarily mean you can leave. That is not up to you. That is only up to him. He 
583 is god here.
584 The gears slowly come to a stop as the life flickers out of the face.
585 )))|(((
586 * This area contains "Gravity fields' that function as exits. 
587 ** 'enter field' to pass through them. Note that you cannot wear the Gyroscopic Boots while doing this
588 * Clockwork Face is to the south on the western branch
589 * There is an exit to [[#Area 1>>doc:||anchor="Quest362-TheClockStops-Area1"]]at the upper far west
590 ** 'lift trapdoor'
591 * There is a locked door west from the exit to Area 1
592 ** this contains a hallway where all the doors are locked. Need high mech to open.
593 ** At the end, there is a chest. This chest contains a triangle key. 
594 *** The Triangle Key is required for the Shadow Chest in Area 2 (Quest 360)
595 *** Note that the chest may take a few attempts. It is hard to knock/pick
596 )))
597
598 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
599 == {{id name="Quest362-TheClockStops-Area1"/}}Area 1 ==
600
601 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %)
602 |=(((
603 Map
604 )))|=(((
605 turn crank
606 )))|=(((
607 Walkthrough
608 )))
609 |(((
610 (% class="content-wrapper" %)
611 (((
612 [[image:attach:image2021-12-10_22-55-8.png||height="250"]]
613 )))
614 )))|(((
615 You begin to slowly turn the crank on the face.
616 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
617 The eyebrows on the face begin to twitch.
618 The Clockwork Face says: Mortal, why are you here?
619
620 The Clockwork Face inquires: Have you come to join my army?
621 The Clockwork Face sneers and says: No your not are you. I smell Svirfneblin all over you.
622
623 The Clockwork Face looks angered and says: They sent you didn't they... it doesn't really matter.
624
625 You will be joining my army if you like it or not.
626
627 The gears slowly come to a stop as the life flickers out of the face.
628
629 \\
630 )))|(((
631 * The Clockface is north on the northwestern arm
632 * There are terminals in each corner. You have to 'disengage terminal' in these rooms.
633 * There are "strange crossroads" in many of the intersections that will send you a random direction
634 * You can get to [[#Area 5>>doc:||anchor="Quest362-TheClockStops-Area5"]]by doing 'press wall' at the room n of the first northwestern intersection
635
636 \\
637 )))
638 |(((
639 (% class="content-wrapper" %)
640 (((
641 \\
642 )))
643 )))|(((
644 You have received updated information on your mission to solve quest 362 on stage 7.
645 See missions command for an review:
646 A Clockwork Face seemed extremely peculiar. It was as if Murkor was speaking directly to you.
647 )))|(((
648 \\
649 )))
650
651 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
652 == {{id name="Quest362-TheClockStops-Area5"/}}Area 5 ==
653
654 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %)
655 |=(((
656 Map
657 )))|=(((
658 turn crank
659 )))|=(((
660 Walkthrough
661 )))
662 |(((
663 (% class="content-wrapper" %)
664 (((
665 [[image:attach:image2021-12-11_1-10-33.png||thumbnail="true" height="250"]]
666 )))
667 )))|(((
668 (% class="content-wrapper" %)
669 (((
670 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
671
672 The Clockwork Face snarls and says: Why have you disturbed my slumber!
673
674 The Clockwork Face frowns and says: Do I wake you while you sleep? No... I do not!
675
676 The Clockwork Face with much disdain says: I tire of you beings. Every few years one of you thinks
677 you will come here and fix things. Fix meaning do it your way of course. Well I will tell you.
678 You will not fix anything here. No one ever has, and no one ever will.
679
680 The Clockwork Face sneers and says: Your still here? Will you ever go away and let me rest?!? I
681 suppose you want something, everyone does. A clue perhaps? Yes... Seven. There now, off you go.
682 )))
683 )))|(((
684 (% class="content-wrapper" %)
685 (((
686 * There is a Red Button here, where you can 'press button' to solve [[doc:MUD.Quests.Quest 359 - Mazes for Dummies.WebHome]]
687 * You can find the Gyroscopic Boots here,  in a Trunk at the western side, room with only south exit
688 ** 'pull the hidden latch' to solve [[doc:MUD.Quests.Quest 372 - Weightless.WebHome]], and to get the Gyroscopic Boots
689 * You can find the Disruption Gauntlets here: In the southwestern area, find where you can "leap ledge"
690 ** follow the trail until you find "Pile of Broken parts".
691 ** Do 'sift pile' (multiple times) to solve [[doc:MUD.Quests.Quest 373 - Anti-Anti-Magic.WebHome]] and get the Disruption Gauntlets
692 * There is an exit to the "Center" at the far south.
693 ** 'enter light' to go to[[#Area ?>>doc:||anchor="Quest362-TheClockStops-Area?"]]
694 * There is a Hovering Platform here
695 ** 'stand platform' gives a message, but nothing happes. Possibly Thief/Wizthief only (Twilight Sai?)
696 * Zelekhut is here, kill him to solve [[doc:MUD.Quests.Quest 366 - The Inevitable III.WebHome]], and to get the Zelekhut Key
697
698 \\
699 )))
700 )))
701 |(((
702 (% class="content-wrapper" %)
703 (((
704 \\
705 )))
706 )))|(((
707 (% class="content-wrapper" %)
708 (((
709 You have received updated information on your mission to solve quest 362 on stage 15.
710 See missions command for an review:
711 You have found the gyroscopic boots.
712 )))
713 )))|(((
714 * [[doc:MUD.Quests.Quest 359 - Mazes for Dummies.WebHome]]
715 * [[doc:MUD.Quests.Quest 366 - The Inevitable III.WebHome]]
716 * [[doc:MUD.Quests.Quest 372 - Weightless.WebHome]]
717 * [[doc:MUD.Quests.Quest 373 - Anti-Anti-Magic.WebHome]]
718 )))
719
720 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
721 == {{id name="Quest362-TheClockStops-Area???(Area8xx)"/}}Area ??? (Area 8xx) ==
722
723 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
724 This area does not seem to push you out every 5 minutes. Possibly the Center mentioned at the face in Area 9
725
726 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="wrapped" %)
727 |=(((
728 Map
729 )))|=(((
730 turn crank
731 )))|=(((
732 Walkthough
733 )))
734 |(((
735 (% class="content-wrapper" %)
736 (((
737 [[image:attach:image2021-12-17_19-28-26.png||thumbnail="true" height="250"]]
738 )))
739 )))|(((
740 You begin to slowly turn the crank on the face.
741 ~*~*Tick~*~* ~*~*Tock~*~* ~*~*Tick~*~* ~*~*Tock~*~*
742 The eyebrows on the face begin to twitch.
743
744 The Clockwork Face pleads: Stop now... please.
745 The Clockwork Face begs: Do not go any further. I never thought anyone could make it this far.
746
747 The Clockwork Face sighs heavily and says: I suppose if you came this far there is no hope in
748 talking you out of destroying me. Wait what am I saying you cannot destroy me. You can only 
749 temporarily shut me down.
750
751 The Clockwork Face laughs maniacally: You foolish bastard. You have came all this way, overcome
752 everything and for what? An item or two? Glory? Vengeance for the Svirfneblins? I want you to 
753 know something. I am everything... I am everywhere... I will never be defeated.
754
755 The gears slowly come to a stop as the life flickers out of the face.
756 )))|(((
757 * Need all of the items to get all the way to the center:
758 *
759 *1. Need Goggles to see hidden exits
760 *1. Need Gyroscopic boots to 'leap ledge'
761 *1. Need Gauntlets to pass through the doors
762 *1. Need Mantle to prevent getting stunned by the pendulum
763 *1. Need Belt to not be sent random places when moving east from Clockface
764 * In the center, there is a Crystal Column, 'destroy column' to solve [[doc:WebHome]]and get the reward [[doc:MUD.Items.Armour.Back.Masterwork Cloak.WebHome]]
765 * A 'Golden Portal' arrives, you can 'touch portal' to leave the area. You will get sent back to the 'pull lever' room outside the area.
766 * There is an exit to [[#Area 2>>doc:||anchor="Quest362-TheClockStops-Area2"]]near the entrance (s.s. hidden east,n,e,e,e,e,e, 'stand platform')
767 * There is a Shimmering Portal at the northwestern side
768 )))
769 |(((
770 \\
771 )))|(((
772 You have received updated information on your mission to solve quest 362 on stage 8.
773 See missions command for an review:
774 A Clockwork Face lets you know nothing else stands in your way, even if it was for naught.
775 )))|(((
776 \\
777 )))
778
779 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
780 = {{id name="Quest362-TheClockStops-Miscellanous"/}}Miscellanous =
781
782 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
783 == {{id name="Quest362-TheClockStops-Missions"/}}Missions ==
784
785 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
786 (((
787
788 Mission Stage Information
789 362 1 The elder has told you to [survey the area] on a catwalk above the great void.
790 2 A Clockwork Face told you to [pull lever] to enter.
791 3 A Clockwork Face was not very helpful and gave the clue seven.
792 4 A Clockwork Face said everything was on a cycle and you may not be allowed to
793 leave.
794 \\ 5 A Clockwork Face told you about Murkor and taught you how to [disengage
795 terminal]'s to reach him.
796 \\ 6 A Clockwork Face told you about goggles and told you that you could find them in a
797 storage box if you [press the right side] of it.
798 \\ 7 A Clockwork Face seemed extremely peculiar. It was as if Murkor was speaking
799 directly to you.
800 \\ 8 A Clockwork Face lets you know nothing else stands in your way, even if it was for
801 naught.
802 \\ 9 A Clockwork Face told you of a pair of gauntlets and a pair of boots at another
803 location in a trunk that you could obtain if you [pull the hidden latch].
804 \\ 10 You have disengaged terminal one.
805 11 You have disengaged terminal two.
806 12 You have disengaged terminal three.
807 13 You have disengaged terminal four.
808 14 You have found the clockwork goggles.
809 15 You have found the gyroscopic boots.
810 16 You have found the gauntlets of disruption.
811 17 You have found the mantle of dampening.
812 18 You have found the belt of distortion.
813 \\Mission data for quest The Clock Stops (362), not known to be described in any tale.
814 There are indications that parts or whole of this mission should be in the whereabouts of Banefall.
815 - This quest is designed for a single player.
816 - Fighting rating is designed for a level 50 player; and fighting could be tough.
817 - Clues to discover; and you should expect using a year or two to collect all information.
818 You should receive item 0 as reward.
819 )))
820
821 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
822 == {{id name="Quest362-TheClockStops-NPCDescriptions"/}}NPC Descriptions ==
823
824 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
825 \\
826
827 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
828 (((
829 Kolyarut
830 This slender, humanoid shaped clockwork construct is named the Kolyarut. It seems quite more
831 intuitive and clever then the others. Wielding a very large sword and draped in a red silk garb it 
832 reacts quickly to your presence and draws it back to take aim. Its main function is to uphold 
833 agreements and to vanquish those that break them. Your presence here is unfortunately enough for 
834 the contract on your head.
835 It is in very bad shape.
836 Wielding : a Covenant Sword.
837 \\~-~-~-~-
838 \\Marut
839 This overly large and heavily armored humanoid looking clockwork construct. Although you can
840 hear many internal gears and parts moving, you cannot see anything beyond the massive and thick 
841 metal plates that protect it. A large, and just as armored full helm rests upon the massive 
842 shoulders. Looking into the visor for the eyes you see nothing but darkness as if it were hollow.
843 The enormous arms end in deadly looking fists, one crackling with electricity and the other 
844 producing sonic blasts. The Marut endlessly and indefinitely walks the earth in search of its 
845 target. Those foolish enough to attempt to deny the grave, in this case those who have invaded the 
846 labyrinth, have a limited number of days remaining.
847 It is in good shape.
848 \\~-~-~-~-
849 \\Zelekhut
850 This large, centaur-like clockwork construct is known as the Zelekhut. An expert tracker that
851 uses magic and raw ability to track those that would deny justice, especially those that flee from 
852 punishment. Anyone who has invaded the labyrinth will assuredly be hunted down for this crime.
853 From a distance it does not seem terribly threatening, but once it closes two long spiked chains 
854 shoot forth from its forearms and large golden metallic wings emerge from its back. It rears up 
855 swinging the chains and flapping the wings while its strikes its front legs toward you.
856 It is in bad shape.
857 )))
858
859 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %)
860 == {{id name="Quest362-TheClockStops-ItemDescriptions"/}}Item Descriptions ==
861
862 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
863 (((
864 Triangle Key
865 \\ Weight : 1
866 Type : Misc
867 Condition : Average
868 Quality : Mundane
869 Origin : Quest N/A
870 Tradable : Unstealable
871 Limit : 1
872 Allowed : Everyone
873 Level : Any
874
875 \\Triangle Key
876 This is a very small, iron key with a triangular end. Never seeing a key resembling this one
877 means it has only one very specific lock it can open.
878 )))
879
880 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
881 (((
882
883 \\\\Terminal
884 A large metal terminal rises up from the ground. There are dozens of different colored buttons
885 and and knobs and it is almost impossible to guess at what this controls or how to use it at all.
886 \\\\
887 )))
888
889 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
890 (((
891 Hovering Platform
892 \\ Weight : 100000
893 Type : Misc
894 Condition : N/A
895 Quality : Mundane
896 Origin : Quest N/A
897 Tradable : Yes
898 Gettable : No
899 Limit : Unlimited
900 Allowed : Everyone
901 Level : Any
902
903 \\Hovering Platform
904 This is a large, crystalline platform that is hovering just a foot or two above the floor. It is
905 only large enough for one person to stand on it at a time, but the reason why it is here or how it 
906 stays levitated is a mystery.
907 \\> stand platform
908 Nothing happens so you step back off of it.
909 )))
910
911 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
912 (((
913
914 \\\\
915 )))
916
917 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
918 (((
919 Clockwork Face
920 \\ Weight : 100000
921 Type : Misc
922 Condition : N/A
923 Quality : Mundane
924 Origin : Quest N/A
925 Tradable : Yes
926 Gettable : No
927 Limit : Unlimited
928 Allowed : Everyone
929 Level : Any
930
931 \\Clockwork Face
932 Large, golden mechanical gears, wheels and levers are connected to strips of metal that create a
933 crude looking face that is built into the northern wall. The eyes, eyebrows and mouth appear to be 
934 moveable. Peering beyond the gears and metal you can see it has been attached to the crystalline 
935 wall, by some unknown method. You also notice a small crank on the right side of the face. 
936 \\
937 )))
938
939 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
940 (((
941 Crystal Column
942 \\ Weight : 100000
943 Type : Misc
944 Condition : N/A
945 Quality : Mundane
946 Origin : Quest N/A
947 Tradable : Yes
948 Gettable : No
949 Limit : Unlimited
950 Allowed : Everyone
951 Level : Any
952
953 \\Crystal Column
954 This very large crystal column stands in the center of the room. Inside of the column floats a
955 beautiful cloak and within the cloak is a swirling ball of mist. This must be the soul of Murkor, 
956 and what has been so heavily protected. Even if it is only temporary, you must destroy this column!
957 \\\\\\
958 )))
959
960 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
961 (((
962 Mimic Key
963 \\ Weight : 5
964 Type : Misc
965 Condition : Reasonable
966 Quality : Mundane
967 Origin : Quest N/A
968 Tradable : Unstealable
969 Limit : 1
970 Allowed : Everyone
971 Level : Any
972
973 \\Mimic Key
974 This is a very large, golden key and it would require an equally large lock to have any chance of
975 opening it. A small blue, silk ribbon has been tied around it.
976 \\\\\\
977 )))
978
979 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
980 (((
981 Skull key
982 \\ Weight : 0
983 Type : Misc
984 Condition : Reasonable
985 Quality : Mundane
986 Origin : Quest N/A
987 Tradable : Yes
988 Limit : Unlimited
989 Allowed : Everyone
990 Level : Any
991
992 \\A heavy key. The head of it is in the shape of a grinning skull. The eyes are set with tiny rubies.
993 The ornate quality of the key leads you to think it must open something important.
994 \\\\
995 )))
996
997 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
998 (((
999 Ring of Lies
1000 \\ Weight : 3
1001 Slot : Rings
1002 Type : Ring
1003 Material : Metal
1004 Condition : Excellent
1005 Quality : Mundane
1006 Origin : Quest 370
1007 Tradable : Yes
1008 Limit : 1
1009 Allowed : Everyone
1010 Level : 50
1011 Quest : 370
1012
1013 \\Ring of Lies
1014 This sinister ring is made from an unknown red metal and just possessing it makes you feel
1015 somewhat tainted. The sides of the ring are jagged like teeth and the top appears to be a swirling 
1016 tongue reminding you of the deceit you felt by the [mimic].
1017 \\Some information about this item is obscured to you.
1018 \\
1019 )))
1020
1021 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1022 (((
1023 Gold Spiral Band
1024 \\ Weight : 1
1025 Type : Misc
1026 Condition : Average
1027 Quality : Mundane
1028 Origin : Quest 365
1029 Tradable : Yes
1030 Limit : 1
1031 Allowed : Everyone
1032 Level : Any
1033
1034 \\Gold Spiral Band
1035 This was once a beautifully detailed and crafted gold ring. You can immediately tell that only a
1036 master craftsman could have forged this stunning twisting band. However, it is also just as clear 
1037 the ring has been either broken or separated. The thin gold band spirals, where it seems another 
1038 band would be and only half the gem fitting is on it as well. If you were able to find the other 
1039 pieces of it and combine them, then you would have a fantastic treasure.
1040 \\~-~-~-~-
1041 )))
1042
1043 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1044 (((
1045 Ice Diamond
1046 \\ Weight : 3
1047 Type : Misc
1048 Condition : Excellent
1049 Quality : Mundane
1050 Origin : Quest 366
1051 Tradable : Yes
1052 Limit : 1
1053 Allowed : Everyone
1054 Level : Any
1055
1056 \\Ice Diamond
1057 This is a magnificent, large and extremely valuable diamond. It tends to mostly reflect shades
1058 of blue and feels cool to the touch, giving good reason why it has its name. At the bottom of the 
1059 diamond is a small fixture, as if it were once attached to a ring.
1060 )))
1061
1062 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1063 (((
1064 ~-~-~-~-
1065 )))
1066
1067 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1068 (((
1069 Platinum Spiral Band
1070 \\ Weight : 1
1071 Type : Misc
1072 Condition : Very good
1073 Quality : Mundane
1074 Origin : Quest 364
1075 Tradable : Yes
1076 Limit : 1
1077 Allowed : Everyone
1078 Level : Any
1079
1080 \\Platinum Spiral Band
1081 This was once a beautifully detailed and crafted platinum ring. You can immediately tell that
1082 only a master craftsman could have forged this stunning twisting band. However, it is also just as 
1083 clear the ring has been either broken or separated. The thin platinum band spirals, where it seems 
1084 another band would be and only half the gem fitting is on it as well. If you were able to find the 
1085 other pieces of it and combine them, then you would have a fantastic treasure.
1086 )))
1087
1088 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1089 (((
1090
1091 ~-~-~-~-
1092 )))
1093
1094 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1095 (((
1096 Mimic Key
1097 \\ Weight : 5
1098 Type : Misc
1099 Condition : Average
1100 Quality : Mundane
1101 Origin : Quest N/A
1102 Tradable : Unstealable
1103 Limit : 1
1104 Allowed : Everyone
1105 Level : Any
1106
1107 \\Mimic Key
1108 This is a very large, golden key and it would require an equally large lock to have any chance of
1109 opening it. A small blue, silk ribbon has been tied around it.
1110 \\~-~-~-~-
1111 \\
1112 )))
1113
1114 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1115 (((
1116 Marut Key
1117 \\ Weight : 5
1118 Type : Misc
1119 Condition : Excellent
1120 Quality : Mundane
1121 Origin : Quest N/A
1122 Tradable : Unstealable
1123 Limit : 1
1124 Allowed : Everyone
1125 Level : Any
1126
1127 \\Marut Key
1128 A small but heavy iron key with a single word engraved upon it, 'Death'.
1129 )))
1130
1131 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1132 (((
1133 ~-~-~-~-
1134 )))
1135
1136 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1137 (((
1138 Zelekhut Key
1139 \\ Weight : 5
1140 Type : Misc
1141 Condition : Good
1142 Quality : Mundane
1143 Origin : Quest N/A
1144 Tradable : Unstealable
1145 Limit : 1
1146 Allowed : Everyone
1147 Level : Any
1148
1149 \\Zelekhut Key
1150 A small but heavy iron key with a single word engraved upon it, 'Justice'.
1151 )))
1152
1153 (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" class="code" %)
1154 (((
1155
1156 ~-~-~-~-
1157 \\Engraved Chest
1158 Small engravings cover this odd, little silver chest. It is impossible to tell the significance
1159 of them, whether it be some form of written language or just simply decorations. However, this is 
1160 not what is the most peculiar about the chest at all. There are eight key holes in close proximity 
1161 to each other that appear to all need to be turned at the exact same time. Even if you had a party 
1162 helping you, there simply is not enough room for that many hands that close.
1163 \\~-~-~-~-
1164 \\\\
1165 )))