Wiki source code of Quest 291 - Cliff Hanger
Version 2.1 by Espen Solbu on 2022/12/30 11:58
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2.1 | 1 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) |
| 2 | = {{id name="Quest291-CliffHanger-Description"/}}Description = | ||
| 3 | |||
| 4 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 5 | Storyteller | ||
| 6 | |||
| 7 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 8 | >The taleswapper has no startup hints | ||
| 9 | |||
| 10 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 11 | Story: | ||
| 12 | |||
| 13 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 14 | Paste in the taleswapper story here | ||
| 15 | |||
| 16 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 17 | = {{id name="Quest291-CliffHanger-Walkthrough"/}}Walkthrough = | ||
| 18 | |||
| 19 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 20 | Purpose is to climb up the cliff face from the [[doc:MUD.Domains (Areas).Domain of Hoerk.Areas in Hoerk.Isle of Belaern.Stormfront.WebHome]] Beach (Room where you can find [[doc:MUD.Domains (Areas).Domain of Hoerk.Significant NPCs in Hoerk.Gelion.WebHome]]) | ||
| 21 | |||
| 22 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 23 | * To get here, you sail sea, north, north, west or so from [[doc:MUD.Domains (Areas).Domain of Hoerk.Areas in Hoerk.Isle of Belaern.Stormfront.WebHome]] pier | ||
| 24 | * When on the beach, walk along it until you find rubble | ||
| 25 | |||
| 26 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 27 | Climbing up will give you random rooms, where there is typically two different options in terms of syntaxes. You will fall down every now and then. | ||
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| 29 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 30 | It takes a while to get all the way up... | ||
| 31 | |||
| 32 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 33 | First syntax isĀ 'climb cliff' | ||
| 34 | |||
| 35 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 36 | You will get to a room with following descrtiption | ||
| 37 | |||
| 38 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 39 | Isle of Belaern : Cliff | ||
| 40 | |||
| 41 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 42 | From the base of the cliff you can see only one possible path, there is a small ledge about 10 | ||
| 43 | feet up the swiftly sloping foot of the cliff. You might just be able to scramble up to it and then | ||
| 44 | choose where to go from there. | ||
| 45 | |||
| 46 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 47 | Pleasantly warm day in The Season of Divinity with light cloud cover. | ||
| 48 | There are no obvious exits. | ||
| 49 | |||
| 50 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 51 | \\ | ||
| 52 | |||
| 53 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 54 | There will be various hints going up. you will get to the top eventually. The first two rooms are always 'climb cliff', then 'scramble ledge' | ||
| 55 | |||
| 56 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 57 | "A cluster of roots dangles from above, and a small outcrop of rock are all you have to to trust for support." | ||
| 58 | |||
| 59 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 60 | grab rock | ||
| 61 | |||
| 62 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 63 | There seems to be lots of climb things to choose from here... a small crack, and an old rusty metal ring, thats imbeded into the cliff. | ||
| 64 | |||
| 65 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 66 | choose crack | ||
| 67 | |||
| 68 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 69 | From here it looks like you can climb up a little higher by using one of those rocks, or maybe by pulling on one of those dangling roots. | ||
| 70 | |||
| 71 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 72 | grab rock | ||
| 73 | |||
| 74 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 75 | you might try to climb back down a little ways to maybe get a better path. | ||
| 76 | |||
| 77 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 78 | climb down | ||
| 79 | |||
| 80 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 81 | if you were somehow able to scramble over to it | ||
| 82 | |||
| 83 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 84 | scramble shelf | ||
| 85 | |||
| 86 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 87 | chain dangling down over the lip of the cliff now just | ||
| 88 | |||
| 89 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" style="" %) | ||
| 90 | pull chain | ||
| 91 | |||
| 92 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 93 | \\ | ||
| 94 | |||
| 95 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 96 | Add map if relevant | ||
| 97 | |||
| 98 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 99 | \\ | ||
| 100 | |||
| 101 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 102 | Back to [[doc:MUD.Quests.WebHome]] | ||
| 103 | |||
| 104 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 105 | \\ |