Wiki source code of Quest 175 - Custom Armours

Version 11.1 by test user on 2026/05/24 14:27

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1 {{include reference="MUD.Code.QuestClassSheet"/}}
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3 ----
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6 = {{id name="Quest175-CustomArmours-Description"/}}Description =
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9 Storyteller
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12 >The taleswapper has no startup hints
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15 Story:
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18 Paste in the taleswapper story here
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21 = {{id name="Quest175-CustomArmours-Walkthrough"/}}Walkthrough =
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24 Replace this text with the walkthrough
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27 1. Get into Vilmiud (see below for details)
28 1. Get assignments from Banyon ([[doc:MUD.Quests.Quest 122 - Banyon's Assignments.WebHome]]) untill you get the mining one
29 1. Mine until you get a chunk of Mithril
30 1. Give this to smith ([[doc:MUD.Domains (Areas).Domain of Shadowfall.Significant NPCs in Shadowfall.Girst.WebHome]]), then return 1 hr later for an armour based on guild.
31 1. Quest unlocks at Level 16.
32 1. and also the ability to train mechanical and lore
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35 == {{id name="Quest175-CustomArmours-HowtoEnterVilmiud"/}}How to Enter Vilmiud ==
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38 * If you have doneĀ [[doc:MUD.Quests.Quest 122 - Banyon's Assignments.WebHome]] before, you might have a merchant pass, if so you can start at Oceania, then go southeastwards towards x-roads (Shadowfall, Oceania etc). In room with north, and southeast exit, (see map below), you can do "inspect grass;walk grass", then follow the path southeast and downwards to enter Vilmiud
39 * If you don't have a Merchant Pass, then:
40 ** Go to Mayors house in Shadowfall, go up, clean mirror and write down the words.
41 ** Go to the box on bandit road, and chant the words you found at the mayors house
42 ** gate;n;n;w;climb;w;move stones;move pile;hole
43 ** n;w;w;n;n;ne;ne;e;ne;se;ne
44 ** swing vine (until you fall down)
45 ** n;nw;sw;w;nw;w;s;sw;nw;n;ne;n;gate (there are guards here, will block evils)
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51 [[image:attach:image2020-2-17 22:53:25.png||height="250"]][[image:attach:mech.jpg||height="250"]]
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57 Back to [[doc:MUD.Quests.WebHome]]
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