Wiki source code of Quest 175 - Custom Armours
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9.1 | 1 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) |
| 2 | = {{id name="Quest175-CustomArmours-Description"/}}Description = | ||
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| 4 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 5 | Storyteller | ||
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| 7 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 8 | >The taleswapper has no startup hints | ||
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| 10 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 11 | Story: | ||
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| 13 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 14 | Paste in the taleswapper story here | ||
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| 16 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 17 | = {{id name="Quest175-CustomArmours-Walkthrough"/}}Walkthrough = | ||
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| 19 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 20 | Replace this text with the walkthrough | ||
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| 22 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 23 | 1. Get into Vilmiud (see below for details) | ||
| 24 | 1. Get assignments from Banyon ([[doc:MUD.Quests.Quest 122 - Banyon's Assignments.WebHome]]) untill you get the mining one | ||
| 25 | 1. Mine until you get a chunk of Mithril | ||
| 26 | 1. Give this to smith ([[doc:MUD.Domains (Areas).Domain of Shadowfall.Significant NPCs in Shadowfall.Girst.WebHome]]), then return 1 hr later for an armour based on guild. | ||
| 27 | 1. Quest unlocks at Level 16. | ||
| 28 | 1. and also the ability to train mechanical and lore | ||
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| 30 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 31 | == {{id name="Quest175-CustomArmours-HowtoEnterVilmiud"/}}How to Enter Vilmiud == | ||
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| 33 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 34 | * If you have doneĀ [[doc:MUD.Quests.Quest 122 - Banyon's Assignments.WebHome]] before, you might have a merchant pass, if so you can start at Oceania, then go southeastwards towards x-roads (Shadowfall, Oceania etc). In room with north, and southeast exit, (see map below), you can do "inspect grass;walk grass", then follow the path southeast and downwards to enter Vilmiud | ||
| 35 | * If you don't have a Merchant Pass, then: | ||
| 36 | ** Go to Mayors house in Shadowfall, go up, clean mirror and write down the words. | ||
| 37 | ** Go to the box on bandit road, and chant the words you found at the mayors house | ||
| 38 | ** gate;n;n;w;climb;w;move stones;move pile;hole | ||
| 39 | ** n;w;w;n;n;ne;ne;e;ne;se;ne | ||
| 40 | ** swing vine (until you fall down) | ||
| 41 | ** n;nw;sw;w;nw;w;s;sw;nw;n;ne;n;gate (there are guards here, will block evils) | ||
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| 43 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 44 | \\ | ||
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| 46 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 47 | [[image:attach:image2020-2-17 22:53:25.png||height="250"]][[image:attach:mech.jpg||height="250"]] | ||
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| 49 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 50 | \\ | ||
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| 52 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 53 | Back to [[doc:MUD.Quests.WebHome]] | ||
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| 55 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 56 | \\ |