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| author | version | line-number | content |
|---|---|---|---|
| 1 | {{liveData | ||
| 2 | id="mud-commands-tackle" | ||
| 3 | source="liveTable" | ||
| 4 | sourceParameters="className=MUD.Code.CommandClass&translationPrefix=mud.commands.&location=MUD.Commands.Tackle" | ||
| 5 | properties="doc.title,target_type,guilds,gp_cost,lockout,all_lockout,source" | ||
| 6 | sort="doc.title" | ||
| 7 | }} | ||
| 8 | { | ||
| 9 | "meta": { | ||
| 10 | "propertyDescriptors": [ | ||
| 11 | { | ||
| 12 | "id": "doc.title", | ||
| 13 | "name": "Command", | ||
| 14 | "editable": false | ||
| 15 | }, | ||
| 16 | { | ||
| 17 | "id": "target_type", | ||
| 18 | "editable": false | ||
| 19 | }, | ||
| 20 | { | ||
| 21 | "id": "guilds", | ||
| 22 | "editable": false | ||
| 23 | }, | ||
| 24 | { | ||
| 25 | "id": "gp_cost", | ||
| 26 | "editable": false | ||
| 27 | }, | ||
| 28 | { | ||
| 29 | "id": "lockout", | ||
| 30 | "editable": false | ||
| 31 | }, | ||
| 32 | { | ||
| 33 | "id": "all_lockout", | ||
| 34 | "editable": false | ||
| 35 | }, | ||
| 36 | { | ||
| 37 | "id": "source", | ||
| 38 | "editable": false | ||
| 39 | } | ||
| 40 | ] | ||
| 41 | } | ||
| 42 | } | ||
| 43 | {{/liveData}} | ||
| 44 | |||
| 45 | ---- | ||
| 46 | |||
| 47 | {{include reference="MUD.Code.CommandClassSheet"/}} | ||
| 48 | |||
| 49 | ---- | ||
| 50 | |||
| 51 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 52 | = {{id name="Tackle-Description"/}}Description = | ||
| 53 | |||
| 54 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 55 | Tackling attempts to take an opponent to the ground, with the intent of disarming them and stunning them briefly. A fighter speeds toward his target and wraps them up at the moment of contact, turning and slinging them to the ground. If done correctly, the opponent will fumble what he's holding and be on the ground. | ||
| 56 | |||
| 57 | {{code}}{{/code}} |