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| author | version | line-number | content |
|---|---|---|---|
| 1 | {{include reference="MUD.Code.CommandClassSheet"/}} | ||
| 2 | |||
| 3 | ---- | ||
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| 5 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 6 | = {{id name="Guard-Description"/}}Description = | ||
| 7 | |||
| 8 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 9 | This command allows fighters to prevent anyone from passing by them. You can only concentrate on blocking for so long before you must start blocking again. The mover gets a chance to pass by the blocker based on level, dexterity, strength, awareness and stealth. Some exits you simply cannot guard due to their magical or strange nature. | ||
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| 11 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 12 | The ability to guard while in a berserked state is considerably limited, in the lesser form you should be able to guard just fine. | ||
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| 14 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
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| 17 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 18 |