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| author | version | line-number | content |
|---|---|---|---|
| 1 | {{liveData | ||
| 2 | id="mud-commands-guard" | ||
| 3 | source="liveTable" | ||
| 4 | sourceParameters="className=MUD.Code.CommandClass&translationPrefix=mud.commands.&location=MUD.Commands.Guard" | ||
| 5 | properties="doc.title,target_type,guilds,gp_cost,lockout,all_lockout,source" | ||
| 6 | sort="doc.title" | ||
| 7 | }} | ||
| 8 | { | ||
| 9 | "meta": { | ||
| 10 | "propertyDescriptors": [ | ||
| 11 | { | ||
| 12 | "id": "doc.title", | ||
| 13 | "name": "Command", | ||
| 14 | "editable": false | ||
| 15 | }, | ||
| 16 | { | ||
| 17 | "id": "target_type", | ||
| 18 | "editable": false | ||
| 19 | }, | ||
| 20 | { | ||
| 21 | "id": "guilds", | ||
| 22 | "editable": false | ||
| 23 | }, | ||
| 24 | { | ||
| 25 | "id": "gp_cost", | ||
| 26 | "editable": false | ||
| 27 | }, | ||
| 28 | { | ||
| 29 | "id": "lockout", | ||
| 30 | "editable": false | ||
| 31 | }, | ||
| 32 | { | ||
| 33 | "id": "all_lockout", | ||
| 34 | "editable": false | ||
| 35 | }, | ||
| 36 | { | ||
| 37 | "id": "source", | ||
| 38 | "editable": false | ||
| 39 | } | ||
| 40 | ] | ||
| 41 | } | ||
| 42 | } | ||
| 43 | {{/liveData}} | ||
| 44 | |||
| 45 | ---- | ||
| 46 | |||
| 47 | {{include reference="MUD.Code.CommandClassSheet"/}} | ||
| 48 | |||
| 49 | ---- | ||
| 50 | |||
| 51 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 52 | = {{id name="Guard-Description"/}}Description = | ||
| 53 | |||
| 54 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 55 | This command allows fighters to prevent anyone from passing by them. You can only concentrate on blocking for so long before you must start blocking again. The mover gets a chance to pass by the blocker based on level, dexterity, strength, awareness and stealth. Some exits you simply cannot guard due to their magical or strange nature. | ||
| 56 | |||
| 57 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 58 | The ability to guard while in a berserked state is considerably limited, in the lesser form you should be able to guard just fine. | ||
| 59 | |||
| 60 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 61 | |||
| 62 | |||
| 63 | (% xmlns:ac="http://atlassian.com/content" xmlns:ri="http://atlassian.com/resource/identifier" %) | ||
| 64 |